Martin
Martin

Reputation: 2673

object3D morph targets invisible

When i put an object to scene, re-size him by morph targets like in this example:

https://threejsdoc.appspot.com/doc/three.js/examples/webgl_morphtargets.html

when i move camera out of the original size of object, but still looking on re-sized parts, object is disappear.

That means, when i stretch box 100 times, i still need to look on his original center, when i look only on his re-sized part, it becomes invisible.

Do you have any experience with this behavior?

How can i set the object to be visible of full length?

Upvotes: 1

Views: 151

Answers (1)

WestLangley
WestLangley

Reputation: 104763

Meshes are frustum-culled based on their "un-morphed" geometry.

You can prevent a mesh from being frustum-culled by setting:

mesh.frustumCulled = false;

three.js r.68

Upvotes: 4

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