Reputation: 137
I include an Object with morphtargets and a standard material into a three.js scene ; the object is loaded from a GLTF export done from Blender ; the morphTarget influences values are working right as long as the value is lower than 1; when it equals 1 the object goes to black. Going back below 1 and the object comes back.
three.js r 104 - Blender 2.80 with gltf 2 exporter. I'm looking for help on what can cause this ?
Upvotes: 0
Views: 147
Reputation: 137
Finally I found my mistake. I missed the following line in my code after merging all geometries: joinedgeometry.computeMorphNormals (); Everything OK now. In case this can help someone else ...
Upvotes: 1