Reputation: 547
I'm designing a game in javascript and I have a function that goes like this:
function handleKeys(mod) {
if (37 in keysDown || 65 in keysDown) { //left
player.x -= player.speed * mod;
}
if (38 in keysDown || 87 in keysDown) { //up
player.y -= player.speed * mod;
}
if (39 in keysDown || 68 in keysDown) { //right
player.x += player.speed * mod;
}
if (40 in keysDown || 83 in keysDown) { //down
player.y += player.speed * mod;
and I want to add another conditional that calls my shoot() function when I click the mouse. How can I write that conditional so that it resembles the code above, because every tutorial I've seen just tells me how to make clickable buttons and requires me to use addEventListener, which I don't think is right for what I'm trying to do.
Upvotes: 0
Views: 1007
Reputation:
Use mouse coordinates to tell where the shot is and use this as your html tag:
<html onclick="shoot()">
<!-- code -->
</html>
You could also use the onclick on your canvas like:
<canvas onclick="shoot()" id="game_pad"></canvas>
Upvotes: 1