Reputation: 1143
HI I am making a game and need a spike at the bottom which I have decided to do via a UIView and collisions. I am coding in swift.
I currently have a square:
//Object Setup
let square = UIView(frame: CGRect(x:100, y:100, width: 100, height: 100))
square.backgroundColor = UIColor.purpleColor()
view.addSubview(square)
And I would like a triangle, I do have an image which I can use for a triangle but the image is square so surely the collision would be when it touches the image borders not the actual trianlge borders please advice on how to do with image or how I got square.
Thanks
Alex
Upvotes: 10
Views: 14099
Reputation: 9904
UIView
called TriangleView
TriangleView
classTriangleView
through XIB
or programmaticallyimport UIKit
class TriangleView: UIView {
override func draw(_ rect: CGRect) {
// Get Height and Width
let layerHeight = layer.frame.height
let layerWidth = layer.frame.width
// Create Path
let bezierPath = UIBezierPath()
// Draw Points
bezierPath.move(to: CGPoint(x: 0, y: layerHeight))
bezierPath.addLine(to: CGPoint(x: layerWidth, y: layerHeight))
bezierPath.addLine(to: CGPoint(x: layerWidth / 2, y: 0))
bezierPath.addLine(to: CGPoint(x: 0, y: layerHeight))
bezierPath.close()
// Apply Color
UIColor.green.setFill()
bezierPath.fill()
// Mask to Path
let shapeLayer = CAShapeLayer()
shapeLayer.path = bezierPath.cgPath
layer.mask = shapeLayer
}
}
Upvotes: 36
Reputation: 19524
There is tutorial here:
http://jamesonquave.com/blog/drawing-custom-views-with-swift-andrew-vanwagoner/
with code like this:
func drawPlayPathTo(context: CGContextRef, boundedBy rect: CGRect) {
CGContextSetFillColorWithColor(context, UIColor.blackColor().CGColor)
CGContextMoveToPoint(context, rect.width / 4, rect.height / 4)
CGContextAddLineToPoint(context, rect.width * 3 / 4, rect.height / 2)
CGContextAddLineToPoint(context, rect.width / 4, rect.height * 3 / 4)
CGContextAddLineToPoint(context, rect.width / 4, rect.height / 4)
CGContextFillPath(context)
}
Upvotes: 5