Reputation: 11
I am writing a simple tic-tac-toe game in pygame and cannot find the answer I need. I want an "X" to appear when the mouse is clicked within a certain coordinate plane. The code I have now will only display an X when the mouse button is held down. Thanks
import pygame
import sys
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
darkBlue = (0,0,128)
white = (255,255,255)
black = (0,0,0)
pink = (255,200,200)
#iconChoice = input("Would you like to be X's or O's?(X/O)?:")
iconChoice = "X"
# initialize game engine
pygame.init()
pygame.font.init()
font = pygame.font.SysFont("Century Schoolbook",12)
# set screen width/height and caption
size = [500,500]
screen = pygame.display.set_mode(size)
pygame.display.set_caption('My Game')
# initialize clock. used later in the loop.
clock = pygame.time.Clock()
# Loop until the user clicks close button
done = False
while done == False:
# write event handlers here
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# write game logic here
sys_font = pygame.font.SysFont("None",60)
rendered = sys_font.render(iconChoice, 0, black)
mousexpos, mouseypos = pygame.mouse.get_pos()
pygame.event.get()
'''
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos < 156:
print("2")
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos < 156:
print("3")
done = True
elif pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos > 166 and mouseypos < 322:
print("4")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos > 166 and mouseypos < 322:
print("5")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos > 166 and mouseypos < 322:
print("6")
done = True
elif pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos > 332:
print("7")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos > 332:
print("8")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos > 332:
print("9")
done = True
'''
# clear the screen before drawing
screen.fill((255, 255, 255))
# draw
pygame.draw.rect(screen, black, (10,156,480,15), 0)
pygame.draw.rect(screen, black, (10,322,480,15), 0)
pygame.draw.rect(screen, black, (156,10,15,480), 0)
pygame.draw.rect(screen, black, (322,10,15,480), 0)
pygame.display.flip()
if pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos < 156:
print("1")
screen.blit(rendered, (20,15))
pygame.display.update(10,10,166,166)
# display what’s drawn. this might change.
pygame.display.update()
# run at 20 fps
clock.tick(20)
# close the window and quit
pygame.quit()
Upvotes: 1
Views: 3041
Reputation: 308
Here is what you will need: Mouse position:
mouse_pos = mouse.get_pos()
And a rect:
rect1 = Rect(top_left_corner_x, top_left_corner_y, width, height)
Then you check if the mouse is clicked in this rect:
if event.type == MOUSEBUTTONDOWN and rect1.collidepoint(mouse_pos):
#draw X
You can put this in your event loop or outside(but preferably inside).
Upvotes: 1