Reputation: 348
I'm working on an application, a simulator, where a quadrotor flies from waypoint to waypoint. In my code I've implemented a function to calculate the yaw using atan2 function. But when the quadrotor turns over 360° it doesn't move through the shortest way but it move all around the 360° range to reached the new direction.
Here I've posted a video. Take a look on its behavior when it across 360°.
Ok guys here the complete function now:
geometry_msgs::Pose getYaw( double x1, double x2, double y1, double y2 ) {
geometry_msgs::Pose output_trajectory;
/* Extrapolate the yaw information between two contigous points */
double yaw = atan2( ( y2 - y1 ), ( x2 - x1 ) );
if( yaw < 0.0f ) // * read later on
yaw += 2.0f * M_PI;
output_trajectory.orientation = tf::createQuaternionMsgFromYaw( yaw );
return output_trajectory;
}
where tf::createQuaternionMsgFromYaw is a library from the ROS framework. Here the defintion: link. geometry_msgs::Pose is simply a container: link.
*: here I've read related topics and questions here in stackoverflow and this function maps the returned output of atan2 into 0°-360°
UPDATE: here an extract from the yaw value:
...
Yaw: 131.3678
Yaw: 133.3495
Yaw: 135.6426
Yaw: 138.3442
Yaw: 141.5859
Yaw: 145.5487
Yaw: 150.4813
Yaw: 156.7167
Yaw: 164.6657
Yaw: 174.7288
Goal reached
Moving to the 3 waypoint
Yaw: 174.7288
Yaw: 186.4225
Yaw: 196.3789
Yaw: 204.1349
Yaw: 210.1296
Yaw: 214.7946
Yaw: 218.4716
Yaw: 221.4110
Yaw: 223.7921
Yaw: 225.7431
Yaw: 227.3565
...
As you can see the across point is "continuos", but it turns from 174° to 186° not in the right (the smallest) direction.
What i expect is that the quadrotor moves by small adjustments and rotatinng all around 360° insted of a few degree.
How can I get rid of this problem? I need a smooth yaw movement in my application. Regards
Upvotes: 5
Views: 1899
Reputation: 348
Ok. I got it. After hours of investigation I realized that the problem it not related to atan2() function or some sign change of the angle when it comes to jump over 180° or 360°.
Reading carefully the following code as as example
#include <string>
#include <ros/ros.h>
#include <sensor_msgs/JointState.h>
#include <tf/transform_broadcaster.h>
int main(int argc, char** argv) {
ros::init(argc, argv, "state_publisher");
ros::NodeHandle n;
ros::Publisher joint_pub = n.advertise<sensor_msgs::JointState>("joint_states", 1);
tf::TransformBroadcaster broadcaster;
ros::Rate loop_rate(30);
const double degree = M_PI/180;
// robot state
double tilt = 0, tinc = degree, swivel=0, angle=0, height=0, hinc=0.005;
// message declarations
geometry_msgs::TransformStamped odom_trans;
sensor_msgs::JointState joint_state;
odom_trans.header.frame_id = "odom";
odom_trans.child_frame_id = "axis";
while (ros::ok()) {
//update joint_state
joint_state.header.stamp = ros::Time::now();
joint_state.name.resize(3);
joint_state.position.resize(3);
joint_state.name[0] ="swivel";
joint_state.position[0] = swivel;
joint_state.name[1] ="tilt";
joint_state.position[1] = tilt;
joint_state.name[2] ="periscope";
joint_state.position[2] = height;
// update transform
// (moving in a circle with radius=2)
odom_trans.header.stamp = ros::Time::now();
odom_trans.transform.translation.x = cos(angle)*2;
odom_trans.transform.translation.y = sin(angle)*2;
odom_trans.transform.translation.z = .7;
odom_trans.transform.rotation = tf::createQuaternionMsgFromYaw(angle+M_PI/2);
//send the joint state and transform
joint_pub.publish(joint_state);
broadcaster.sendTransform(odom_trans);
// Create new robot state
tilt += tinc;
if (tilt<-.5 || tilt>0) tinc *= -1;
height += hinc;
if (height>.2 || height<0) hinc *= -1;
swivel += degree;
angle += degree/4;
// This will adjust as needed per iteration
loop_rate.sleep();
}
return 0;
}
which I found here I realized that the variable angle is incremented every time of a small amount and then passed to the quaternion library tf::createQuaternionMsgFromYaw()
This means 2 things:
Regards
Upvotes: 0
Reputation: 125
I don't think atan gives you the right angle. Atan gives -pi/2 ~ +pi/2 ranged results.
If you want to get exact angle in radians, you might have to write something like this (which i did before, worked nice):
// First find the section in which your coordinate is, then add the needed (x*pi) value to result:
double result = atan2(..);
if((x2 - x1 > 0) && (y2 - y1 > 0)){
//section = 1;
result += 0;
}
else if((x2 - x1 < 0) && (y2 - y1 > 0)){
//section = 2;
result += pi;
}
else if((x2 - x1 < 0) && (y2 - y1 < 0)){
//section = 3
result += pi;
}
else if((x2 - x1 > 0) && (y2 - y1 > 0)){
//section = 4
result += 2*pi;
}
else if(x2 == x1){
if(y2 > y1){result = pi/2);
if(y1 > y2){result = -pi/2);
}
else if(y2 == y1){
if(x2 > x1){result = 0;}
if(x1 > x1){result = pi;}
}
else if((x1 == x2) && (y1 == y2)){
std::cout << "This is not line, just a point\n"; // :P
}
Upvotes: 0