Reputation: 471
I am looking for a way to create a method that has to be implemented by every subclass. I also want the subclass to call this method on construction.
It should not be possible to call this method again after class construction..
#include <iostream>
class Base {
public:
Base() {init();}
private:
virtual void init() = 0;
};
class DerivedA : public Base {
public:
DerivedA() {}
private:
virtual void init() { std::cout << "Hello, I am A.";}
};
class DerivedB : public Base{
public:
DerivedB() {}
private:
virtual void init() {std::cout << "Hello, I am B.";}
};
int main(){
DerivedA a;
DerivedB b;
return 0;
}
This is an example, but it is not valid, because it calls a pure virtual method in constructor. Of course I can add init()
in every subclass-constructor, but then it can be forgotten on new subclasses.
What is the C++ way of doing this?
Upvotes: 3
Views: 1068
Reputation: 3522
C++11's call_once gets you most of the way, but it has costs.
It does not prevent the method from being called more than once, but that is easy to add.
#include <iostream>
#include <mutex>
struct Base {
Base() {
std::cout << "Base ctor" << std::endl;
}
void sampleFunction1() {
// this line must be at the start of every function that needs the initialization
std::call_once(initedFlag, &Base::v_init, this);
std::cout << "Base::sampleFunction1" << std::endl;
}
void sampleFunction2() {
// this line must be at the start of every function that needs the initialization
std::call_once(initedFlag, &Base::v_init, this);
std::cout << "Base::sampleFunction2" << std::endl;
}
private:
virtual void v_init() = 0;
std::once_flag initedFlag;
};
Notice that the Derived class has nothing special, except that it provides v_init.
struct Derived : Base {
Derived() {
std::cout << "Derived ctor" << std::endl;
}
private:
void v_init() override {
std::cout << "Derived::v_init" << std::endl;
}
};
Demo code
int main(int argc, const char * argv[]) {
Derived d1;
Derived d2;
std::cout << "Calling d1" << std::endl;
d1.sampleFunction1();
d1.sampleFunction2();
std::cout << "Calling d2" << std::endl;
d2.sampleFunction2();
d2.sampleFunction1();
return 0;
}
Output: Notice that v_init will be called which ever sample function is called first and is not called in the ctors.
Base ctor
Derived ctor
Base ctor
Derived ctor
Calling d1
Derived::v_init
Base::sampleFunction1
Base::sampleFunction2
Calling d2
Derived::v_init
Base::sampleFunction2
Base::sampleFunction1
Upvotes: 0
Reputation: 149075
AFAIK, it is very dangerous to call virtual functions in constructors. Here is a simple example. I slightly modified your code to have init
method also implemented in Base
class :
#include <iostream>
#include <exception>
class Base {
protected:
Base() {init() ; }
virtual void init() {
std::cout << "Init base" << std::endl;
}
public:
void callinit() {
init();
}
};
class DerivedA : public Base {
public:
DerivedA() {}
protected:
virtual void init() { std::cout << "Hello, I am A."<< std::endl;}
};
class DerivedB : public Base{
public:
DerivedB() {}
protected:
virtual void init() {std::cout << "Hello, I am B."<< std::endl;}
};
int main(){
DerivedA a;
DerivedB b;
a.callinit();
b.callinit();
return 0;
}
and the output is :
Init base
Init base
Hello, I am A.
Hello, I am B.
What can we conclude of that :
init
method we normaly get the correct implementation from derived classbut in constructor, the order is :
Base
constructorDerivedX
constructorSo the method is always the one from Base
which is definitively not what you expected.
Upvotes: 2
Reputation: 8207
I faced similar problem and could not find a simple solution. I had to make the initialization in a separate class. An object of this class can be passed to Base/Derive constructors, or this class can be a template parameter.
class Initializer {
. . .
}
class Base {
public:
Base(Initializer* initializer) {
// Get members from initializer
}
}
Or:
template<Initializer TInitializer>
class Base<TInitializer> {
public:
Base() {
TInitializer initializer;
// Get members from initializer
}
}
Sorry, I did not write in C++ too long, so I could prevent some syntax errors.
Upvotes: 0
Reputation: 797
As the other poster said, you should probably stay away from this, but the easiest example would be to make a public, non-virtual interface method on Base called Init() that must be called after the object is constructed. That method can call a pure-virtual "DoInit" method on the derived classes, and track whether or not it has been called yet with an internal flag.
I don't recommend this, but it will work.
class Base
{
public:
void Init()
{
if(!initialized)
{
DoInit();
initialized = true;
}
}
protected:
virtual void DoInit() = 0; // derived classes need to implement this
private:
bool initialized {false};
};
Upvotes: 0
Reputation: 385264
The C++ way is to not do this. Init functions are bad. Simply use the constructors.
Upvotes: 4