Reputation: 1450
I'm trying to learn how to use Phaser, following instructions online on how to load an image; one of the examples that phaser offers is the load images example.
Here is the code that Phaser offers.
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('einstein', 'assets/pics/ra_einstein.png');
}
function create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen
game.add.sprite(0, 0, 'einstein');
}
html
<html>
<head>
<meta charset="UTF-8">
<title>Experiments</title>
<script src="../phaser.js"></script>
<script src="game.js"></script>
</head>
<body>
</body>
</html>
I'm trying to run this code on my server (using node) but I don't see the image, can somebody explain me what am I doing wrong?
Upvotes: 1
Views: 2840
Reputation: 175
try to add <div id="phaser-example"></div>
inside <body></body>
tag
<html>
<head>
<meta charset="UTF-8">
<title>Experiments</title>
<script src="../phaser.js"></script>
<script src="game.js"></script>
</head>
<body>
<div id="phaser-example"></div>
</body>
</html>
js:
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('einstein', 'assets/pics/ra_einstein.png');
}
function create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen
game.add.sprite(0, 0, 'einstein');
}
Upvotes: 5