Reputation: 1159
I'm following the Phaser game tutorial, and I'm using the function
function preload ()
{
this.load.image('sky', 'assets/sky.png');
this.load.image('ground', 'assets/platform.png');
this.load.image('star', 'assets/star.png');
this.load.image('bomb', 'assets/bomb.png');
this.load.spritesheet('dude',
'assets/dude.png',
{ frameWidth: 32, frameHeight: 48 }
);
}
When I do this, I get a whole bunch of 404 errors, saying GET http://localhost:4000/assets/sky.png 404 (Not Found)
and so on for all the assets.
So I tried using this.load.setBaseURL()
, with the parameter as directory the index and assets folder are in. But when I do this, I get Access to XMLHttpRequest at [image location] from origin 'http://localhost:4000' has been blocked by CORS policy.
I believe that is discussed here, but I don't know a suitable workaround for the error I'm getting. For reference, I'm using Express to serve my page:
var app = require('express')();
var http = require('http').Server(app);
app.get('/', function(req, res) {
res.sendFile(__dirname + '/part7.html');
});
http.listen(4000, function(){
console.log('listening on *:4000');
});
Any ideas?
Upvotes: 2
Views: 2517
Reputation: 164
This is my working code for this tutorial:
index.html
<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>TEst phaser game</title>
<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js"></script>
<script src="game.js"></script>
</head>
<body>
</body>
</html>
game.js
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300},
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var score = 0;
var scoreText;
function preload() {
this.load.image("sky", "assets/sky.png");
this.load.image("ground", "assets/platform.png");
this.load.image("star", "assets/star.png");
this.load.image("bomb", "assets/bomb.png");
this.load.spritesheet("dude", "assets/dude.png", {frameWidth: 32, frameHeight: 48});
}
var platforms;
var player;
function create() {
this.add.image(400, 300, "sky");
platforms = this.physics.add.staticGroup();
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
platforms.create(600, 400, 'ground');
platforms.create(50, 250, 'ground');
platforms.create(750, 220, 'ground');
player = this.physics.add.sprite(100, 450, 'dude');
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3}),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [ { key: 'dude', frame: 4 } ],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8}),
frameRate: 10,
repeat: -1
});
this.physics.add.collider(player, platforms);
cursors = this.input.keyboard.createCursorKeys();
stars = this.physics.add.group({
key: 'star',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
stars. children.iterate(function (child) {
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
});
this.physics.add.collider(stars, platforms);
this.physics.add.overlap(player, stars, collectStar, null, this);
///////////////////////////////////////
function collectStar(player, star) {
star.disableBody(true, true);
score += 10;
scoreText.setText('Score: ' + score);
if (stars.countActive(true) === 0)
{
stars.children.iterate(function (child) {
child.enableBody(true, child.x, 0, true, true);
});
var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
var bomb = bombs.create(x, 16, 'bomb');
bomb.setBounce(1);
bomb.setCollideWorldBounds(true);
bomb.setVelocity(Phaser.Math.Between(-200, 200), 20);
}
};
scoreText = this.add.text(16, 16, 'score : 0', {fontSize: '32px', fill: '#000'});
bombs = this.physics.add.group();
this.physics.add.collider(bombs, platforms);
this.physics.add.collider(player, bombs, hitBomb, null, this);
function hitBomb(player, bomb) {
this.physics.pause();
player.setTint(0xff0000);
player.anims.play('turn');
gameOver = true;
}
}
function update() {
if (cursors.left.isDown)
{
player.setVelocityX(-160);
player.anims.play('left', true);
}
else if (cursors.right.isDown)
{
player.setVelocityX(160);
player.anims.play('right', true);
}
else
{
player.setVelocityX(0);
player.anims.play('turn');
}
if (cursors.up.isDown && player.body.touching.down)
{
player.setVelocityY(-330);
}
}
If still doesn't work:
http-server
in your folder that contains index.html game.js and assets folder. use this file tree_
├── assets
│ ├── bomb.png
│ ├── dude.png
│ ├── platform.png
│ ├── sky.png
│ └── star.png
├── game.js
└── index.html
It should work, now with express:
app.use(express.static('public'))
Upvotes: 3