Reputation: 1708
I have seen people do this in objective-c, but I am having trouble with this in swift. I have gotten the color of a pixel from a picture, but now I need to take the individual red, green, and blue values. Here is what I have (h, w, and rgb are integers and image.getPixelColor(CGPoint) returns a UIColor):
xArry[h][w][rgb] = image.getPixelColor(CGPoint(x: w, y: h))
How do I change this UIColor into the red, green, and blue values? Thanks!
Upvotes: 24
Views: 22408
Reputation: 236508
You can convert UIColor to CIColor and then extract the color components from it as follow:
Update: Xcode 8.3.2 • Swift 3.1
extension UIColor {
var coreImageColor: CIColor {
return CIColor(color: self)
}
var components: (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
let coreImageColor = self.coreImageColor
return (coreImageColor.red, coreImageColor.green, coreImageColor.blue, coreImageColor.alpha)
}
}
usage:
let myColor = UIColor(red: 0.5, green: 1, blue: 0.25, alpha: 0.5)
let myCIColor = myColor.coreImageColor
let greencomponent = myColor.components.green
let myColorComponents = myColor.components
print(myColorComponents.red) // 0.5
print(myColorComponents.green) // 1.0
print(myColorComponents.blue) // 0.25
print(myColorComponents.alpha) // 0.5
You can also use the function getRed() and create an extension to extract the components as follow but the result would be optional:
extension UIColor {
typealias RGBA = (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat)
var rgba: RGBA? {
var (r, g, b, a): RGBA = (0, 0, 0, 0)
return getRed(&r, green: &g, blue: &b, alpha: &a) ? (r,g,b,a) : nil
}
var r: CGFloat? {
var red: CGFloat = .zero
return getRed(&red, green: nil, blue: nil, alpha: nil) ? red : nil
}
var g: CGFloat? {
var green: CGFloat = .zero
return getRed(nil, green: &green, blue: nil, alpha: nil) ? green : nil
}
var b: CGFloat? {
var blue: CGFloat = .zero
return getRed(nil, green: nil, blue: &blue, alpha: nil) ? blue : nil
}
var a: CGFloat? {
var alpha: CGFloat = .zero
return getRed(nil, green: nil, blue: nil, alpha: &alpha) ? alpha : nil
}
}
Usage
let color = UIColor(red: 0.5, green: 1, blue: 0.25, alpha: 0.5)
if let components = color.rgba {
print(components.red) // 0.5
print(components.green) // 1.0
print(components.blue) // 0.25
print(components.alpha) // 0.5
}
print(color.r ?? "nil") // 0.5
print(color.g ?? "nil") // 1.0
print(color.b ?? "nil") // 0.25
print(color.a ?? "nil") // 0.5
Upvotes: 55
Reputation: 15804
You can use CGColorGetComponents to get array of color of a CGColor (not tested in swift3)
const CGFloat *_components = CGColorGetComponents(yourUIColor.CGColor);
CGFloat red = _components[0];
CGFloat green = _components[1];
CGFloat blue = _components[2];
CGFloat alpha = _components[3];
You can find also number of color components of that color with
CGColorGetNumberOfComponents
You have to verify number of components before get values. Gray color has 2 components (grey & alpha), rgb colors have 4 components: R, G, B, A
Upvotes: 4
Reputation: 352
for UIColor you can just use getRed method:
let yourColor = UIColor(red: 0/255, green: 184/255, blue: 48/255, alpha: 1.0)
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
yourColor.getRed(&r, green: &g, blue: &b, alpha: &a)
print("red: \(r), green: \(g), blue: \(b)")
Upvotes: 21
Reputation: 1708
Untested but this should work. Just found it:
xArry[h][w][rgb] = Int(image.getPixelColor(CGPoint(x: w, y: h)).CIColor.red())
Upvotes: 1