Reputation: 1317
I'm creating a color object using the following code.
curView.backgroundColor = [[UIColor alloc] initWithHue:229 saturation:40 brightness:75 alpha:1];
How can I retrieve RGB values from the created color object?
Upvotes: 106
Views: 94894
Reputation: 836
CGColor's property components is what you need.
The code below
UIColor.separator.cgColor.components
Prints the following
Optional([0.23529411764705882, 0.23529411764705882, 0.2627450980392157, 0.29])
Where the first element of the array is a red value, the second one is a green value, the third one is a blue value and the last one is an alpha value. Pretty simple!
Upvotes: 0
Reputation: 119
You can use CIColor components (swift 5)
let ciColor = CIColor(color: backgroundColor)
let alpha = ciColor.alpha
let red = ciColor.red
let blue = ciColor.blue
let green = ciColor.green
this works for non-RGB color space too
Upvotes: 9
Reputation: 34983
The top voted answer is outdated:
error: :3:1: error: 'CGColorGetComponents' has been replaced by property 'CGColor.components'
Instead, use
myUIColor.cgColor.components
Upvotes: 1
Reputation: 17882
Some useful macros I've made for this and other color controls:
In your case you would just use
getRGBA(myColor, red, green, blue, alpha);
NSLog(@"Red Value: %f", red);
NSLog(@"Blue Value: %f", green);
NSLog(@"Green Value: %f", blue);
#define rgba(r,g,b,a) [UIColor colorWithRed:((float)(r))/255.0f green:((float)(g))/255.0f blue:((float)(b))/255.0f alpha:a]
#define rgb(r,g,b) rgba(r, g, b, 1.0f)
#define rgbaf(r,g,b,a) [UIColor colorWithRed:(r) green:(g) blue:(b) alpha:a]
#define rgbf(r,g,b) rgbaf(r, g, b, 1.0f)
#define rgba_fromColor(__color, __r, __g, __b, __a) \
CGFloat __r, __g, __b, __a;\
UIColor *__unpackedColor = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:__color]];/*Bring system colors into compatible color-space (e.g. DarkGrayColor)*/\
[__unpackedColor getRed:&__r green:&__g blue:&__b alpha:&__a];
#define getRGBA(__color, __r, __g, __b, __a) hsba_fromColor(__color, __r, __g, __b, __a)
#define getRed(__color) (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return r;\
})()\
)
#define getGreen(__color) (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return g;\
})()\
)
#define getBlue(__color) (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return b;\
})()\
)
#define getAlpha(__color) (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return a;\
})()\
)
#define hsba(h,s,b,a) [UIColor colorWithHue:((float)(h))/360.0f saturation:((float)(s))/100.0f brightness:((float)(b))/100.0f alpha:a]
#define hsb(h,s,b) hsba(h, s, b, 1.0f)
#define hsbaf(h,s,b,a) [UIColor colorWithHue:(h) saturation:(s) brightness:(b) alpha:a]
#define hsbf(h,s,b) rgbaf(h, s, b, 1.0f)
#define hsba_fromColor(__color, __h, __s, __b, __a) \
CGFloat __h, __s, __b, __a;\
UIColor *__unpackedColor = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:__color]];/*Bring system colors into compatible color-space (e.g. DarkGrayColor)*/\
[__unpackedColor getHue:&__h saturation:&__s brightness:&__b alpha:&__a];
#define getHSBA(__color, __h, __s, __b, __a) rgba_fromColor(__color, __h, __s, __b, __a)
#define getHue(__color) (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return h;\
})()\
)
#define getSaturation(__color) (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return s;\
})()\
)
#define getBrightness(__color) (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return b;\
})()\
)
/*
///already defined in RGBA macros
#define getAlpha(__color) (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return a;\
})()\
)
*/
Upvotes: 0
Reputation: 73582
const CGFloat *colors = CGColorGetComponents( curView.backgroundColor.CGColor );
These links provide further details:
Upvotes: 88
Reputation: 7312
SWIFT 3 & 4
I found that cgColor.components would not always return 4 color values, so I changed this so it gets them from a CIColor wrapper
extension UIColor {
var redValue: CGFloat{ return CIColor(color: self).red }
var greenValue: CGFloat{ return CIColor(color: self).green }
var blueValue: CGFloat{ return CIColor(color: self).blue }
var alphaValue: CGFloat{ return CIColor(color: self).alpha }
}
SWIFT 2
extension UIColor {
var red: CGFloat{ return CGColorGetComponents(self.CGColor)[0] }
var green: CGFloat{ return CGColorGetComponents(self.CGColor)[1] }
var blue: CGFloat{ return CGColorGetComponents(self.CGColor)[2] }
var alpha: CGFloat{ return CGColorGetComponents(self.CGColor)[3] }
}
It's not the most efficient way so I wouldn't go using this where a view will be constantly re-drawn.
Upvotes: 46
Reputation: 3364
set your UIColor like this
UIColor.FromRGB(128, 179, 255)
this is for Xamarin ios... but for sure there is a method like this in swift.
Upvotes: -8
Reputation: 21458
Using HandyUIKit makes this really easy:
import HandyUIKit
let color = UIColor(red: 0.1, green: 0.2, blue: 0.3, alpha: 0.4)
// get any of the rgba values
color.rgba.red // => 0.1
color.rgba.green // => 0.2
color.rgba.blue // => 0.3
color.rgba.alpha // => 0.4
There is also a similar option to get hsba
values:
let color = UIColor(hue: 0.1, saturation: 0.2, brightness: 0.3, alpha: 0.4)
// you can get any of the hsba values, too
color.hsba.hue // => 0.1
color.hsba.saturation // => 0.2
color.hsba.brightness // => 0.3
color.hsba.alpha // => 0.4
Simply install it using Carthage and you're good to go.
I hope it helps!
Upvotes: -1
Reputation: 978
Swift 3 version of David Rees answer:
extension UIColor {
var redValue: CGFloat{
return cgColor.components! [0]
}
var greenValue: CGFloat{
return cgColor.components! [1]
}
var blueValue: CGFloat{
return cgColor.components! [2]
}
var alphaValue: CGFloat{
return cgColor.components! [3]
}
}
Upvotes: 0
Reputation: 42449
Since iOS 2.0 there is a private instance method on UIColor
called styleString
which returns an RGB or RGBA string representation of the color, even for colors like whiteColor outside the RGB space.
Objective-C:
@interface UIColor (Private)
- (NSString *)styleString;
@end
// ...
[[UIColor whiteColor] styleString]; // rgb(255,255,255)
[[UIColor redColor] styleString]; // rgb(255,0,0)
[[UIColor lightTextColor] styleString]; // rgba(255,255,255,0.600000)
In Swift you could use a bridging header to expose the interface. With pure Swift, you will need to create an @objc
protocol with the private method, and unsafeBitCast
UIColor
with the protocol:
@objc protocol UIColorPrivate {
func styleString() -> String
}
let white = UIColor.whiteColor()
let red = UIColor.redColor()
let lightTextColor = UIColor.lightTextColor()
let whitePrivate = unsafeBitCast(white, UIColorPrivate.self)
let redPrivate = unsafeBitCast(red, UIColorPrivate.self)
let lightTextColorPrivate = unsafeBitCast(lightTextColor, UIColorPrivate.self)
whitePrivate.styleString() // rgb(255,255,255)
redPrivate.styleString() // rgb(255,0,0)
lightTextColorPrivate.styleString() // rgba(255,255,255,0.600000)
Upvotes: 2
Reputation: 225
Hopefully this will be helpful
CGFloat red, green, blue, alpha;
//Create a sample color
UIColor *redColor = [UIColor redColor];
//Call
[redColor getRed: &red
green: &green
blue: &blue
alpha: &alpha];
NSLog(@"red = %f. Green = %f. Blue = %f. Alpha = %f",
red,
green,
blue,
alpha);
Upvotes: 11
Reputation: 16588
Just made a category for this.
NSLog(@"%f", [UIColor blueColor].blue); // 1.000000
Goes something like:
typedef enum { R, G, B, A } UIColorComponentIndices;
@implementation UIColor (EPPZKit)
-(CGFloat)red
{ return CGColorGetComponents(self.CGColor)[R]; }
-(CGFloat)green
{ return CGColorGetComponents(self.CGColor)[G]; }
-(CGFloat)blue
{ return CGColorGetComponents(self.CGColor)[B]; }
-(CGFloat)alpha
{ return CGColorGetComponents(self.CGColor)[A]; }
@end
Part of eppz!kit
with more UIColor goodies.
Upvotes: 7
Reputation: 2036
UIColor *color = [[UIColor greenColor] retain]; //line 1
//OR(You will have color variable either like line 1 or line 2)
color = curView.backgroundColor;//line 2
CGColorRef colorRef = [color CGColor];
int _countComponents = CGColorGetNumberOfComponents(colorRef);
if (_countComponents == 4) {
const CGFloat *_components = CGColorGetComponents(colorRef);
CGFloat red = _components[0];
CGFloat green = _components[1];
CGFloat blue = _components[2];
CGFloat alpha = _components[3];
NSLog(@"%f,%f,%f,%f",red,green,blue,alpha);
}
[color release];
Upvotes: 5
Reputation: 1899
In iOS 5 you could use:
CGFloat red = 0.0, green = 0.0, blue = 0.0, alpha =0.0;
[multipliedColor getRed:&red green:&green blue:&blue alpha:&alpha];
Upvotes: 121
Reputation: 1317
const float* colors = CGColorGetComponents( curView.backgroundColor.CGColor );
Thanks. I had to add the const
at the start of the line as it was generating a warning.
Upvotes: 5