Reputation: 6176
I try to create an image from a color ( tutorial ) but it does not work for me : this code does not show any image:
import UIKit
class ViewController: UIViewController {
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
let image = ViewController.imageFromColor(UIColor.redColor(), size: CGSizeMake(320,49), radius: 0)
println("image \(image.size)")
let imageView = UIImageView(image: image)
imageView.center = self.view.center
self.view.addSubview(imageView)
}
class func imageFromColor(color:UIColor, size:CGSize, radius:CGFloat)->UIImage
{
let rect = CGRectMake(0,0, size.width, size.height)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
CGContextSetFillColorWithColor(context, color.CGColor)
var image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIGraphicsBeginImageContext(size)
UIBezierPath(roundedRect: rect, cornerRadius: radius).addClip()
image.drawInRect(rect)
image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
The image size in the log is 320,49, the viewController is well connected between the storyboard and the file.
Thanks
Upvotes: 0
Views: 37
Reputation: 475
I think it is missing CGContextFillRect(context, rect);
Try
let rect = CGRectMake(0, 0, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
let context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, color.CGColor);
CGContextFillRect(context, rect);
var image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIGraphicsBeginImageContext(size)
UIBezierPath(roundedRect: rect, cornerRadius: radius).addClip()
image.drawInRect(rect)
image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image;
Upvotes: 1