Reputation: 673
So I want to obtain the address of the machine a process (subscriber) is working on, so I can send it in a message to the server (intermediary), next to a specific port, so the server can answer on that other port.
That is, they are going to be connected, but I want the answer in another port. So I want to forward the port next to the address of the suscriber so the server can connect.
I believe ONE way of doing it would be similar to an example found
http://beej.us/guide/bgnet/output/html/multipage/getaddrinfoman.html
so I would use getaddrinfo to do something like this
if ((rv = getaddrinfo(NULL, "3490", &hints, &servinfo)) != 0) {
and then I would look in the linked list for the address in dir_tcp_srv.sin_addr.s_addr
But I think this is in fact not the correct use. I don't fully understand but I believe this is not quite the way of doing it.
I guess there are many ways of doing this but essentially I want to obtain the data (I already have the port number) so that the client and server roles switch, and the server makes a connection to the client
Edit: Ok so I'm reading time and time again how the server knows the address of the client once it's connected. I'm re-reading man pages to know how to obtain that info but can't find it yet.
Also, I found this:
https://suite.io/guy-lecky-thompson/7sd21g
But I can't say I quite get it.
Edit2: I think I've had a concept wrong for a long time.
In my code I make accept like this:
fdSocketDevuelto = accept(sock_tcp, (struct sockaddr )&dir_tcp_srv, (socklen_t) &sizeSock);
Which I now believe is overwriting the info previously stored in the struct, that I used to bind, listen, all that, with the client's info. If someone can confirm this I can comment to my own question with this as the answer or delete the whole thing since it was something I never fully understood/used.
Upvotes: 0
Views: 1146
Reputation: 3541
I understand the question as you are wanting to have server find the client's IP address and Port. Take a look at getpeername()
:
From Beej's guide:
http://beej.us/guide/bgnet/output/html/multipage/getpeernameman.html
// assume s is a connected socket
socklen_t len;
struct sockaddr_storage addr;
char ipstr[INET6_ADDRSTRLEN];
int port;
len = sizeof addr;
getpeername(s, (struct sockaddr*)&addr, &len);
// deal with both IPv4 and IPv6:
if (addr.ss_family == AF_INET) {
struct sockaddr_in *s = (struct sockaddr_in *)&addr;
port = ntohs(s->sin_port);
inet_ntop(AF_INET, &s->sin_addr, ipstr, sizeof ipstr);
} else { // AF_INET6
struct sockaddr_in6 *s = (struct sockaddr_in6 *)&addr;
port = ntohs(s->sin6_port);
inet_ntop(AF_INET6, &s->sin6_addr, ipstr, sizeof ipstr);
}
printf("Peer IP address: %s\n", ipstr);
printf("Peer port : %d\n", port);
Upvotes: 2