Reputation: 123
i have made little random star particle that flashes and for some reason it does not run on Firefox, I can render out my image but the stars are not rendering. I have no error messages either.
I sent it to a friend and for some reason it didn't work in his chrome browser either, but on my chrome browser it works, just not firefox, im completely clueless since i have no error reporting in either browser. would appreciate any help :)
as a side note, im rendering the images like that just to show that for some reason they will render but not the stars, usually i would have an array and a couple of for loops, but for now i want to get the stars rendering. thanks.
edit: i have only tested in these two browsers i have mentioned.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");
var stars = [],
numberOfStars = 200,
state = "town",
tileMap = new Image();
tileMap.src = "images/tileMap.png";
function Star() {
this.x = Math.random() * window.innerWidth;
this.y = Math.random() * window.innerHeight;
this.size = Math.random() * 3;
this.alpha = Math.random();
this.counter = 0;
this.draw = function() {
this.counter++;
if (this.counter == 10) {
var decrease = false;
//check the brightness
if(this.alpha >= 1) {
decrease = true;
} else if (this.alpha <= 0) {
decrease = false;
}
//change brightness
if(decrease) {
this.alpha = 0.4;
} else {
this.alpha += 0.1;
}
//reset counter
this.counter = 0;
}
//draw star
context.fillStyle = "rgba(255,255,255," + this.alpha + ");";
context.fillRect(this.x, this.y, this.size, this.size);
}
}
function loop() {
//que next frame
window.requestAnimationFrame(loop);
//set canvas size to window
context.canvas.width = window.innerWidth;
context.canvas.height = window.innerHeight;
//clear screen, set black background
context.fillStyle = "black";
context.fillRect(0, 0, window.innerWidth, window.innerHeight);
//add stars
for(i = 0; i < stars.length; i++) {
stars[i].draw();
//draw relavent map
context.drawImage(tileMap, 64, 64, 64, 128);
context.drawImage(tileMap, 64*2, 64, 64, 128);
context.drawImage(tileMap, 64*3, 64, 64, 128);
context.drawImage(tileMap, 64, 64*2, 64, 128);
context.drawImage(tileMap, 64*2, 64*2, 64, 128);
context.drawImage(tileMap, 64*3, 64*2, 64, 128);
}
}
window.onload = function() {
//create stars
for (i = 0; i < numberOfStars; i++) {
stars.push(new Star);
}
//request first frame
window.requestAnimationFrame(loop);
console.log("running...");
}
Upvotes: 0
Views: 727
Reputation: 3622
Color string is not a command so remove ;
Corect this:
context.fillStyle = "rgba(255,255,255," + this.alpha + ");";
To this:
context.fillStyle = "rgba(255,255,255," + this.alpha + ")";
Upvotes: 1