Reputation: 128
I have got the following javascript which I wish to use on my website, but it doesn't work, can somebody check this and tell me why? Thanks
I have taken the code from this website https://codepen.io/anon/pen/wrrYZN
I am new to Javascript and this code seems quit advance to me but I need it for a project. Below I have included my basic html and css file too. Thank you in advance for helping me :)
var density = 90,
speed = 2,
winHeight = window.innerHeight,
winWidth = window.innerWidth,
start = {
yMin: winHeight - 50,
yMax: winHeight,
xMin: (winWidth / 2) + 10,
xMax: (winWidth / 2) + 40,
scaleMin: 0.1,
scaleMax: 0.25,
scaleXMin: 0.1,
scaleXMax: 1,
scaleYMin: 1,
scaleYMax: 2,
opacityMin: 0.1,
opacityMax: 0.4
},
mid = {
yMin: winHeight * 0.4,
yMax: winHeight * 0.9,
xMin: winWidth * 0.1,
xMax: winWidth * 0.9,
scaleMin: 0.2,
scaleMax: 0.8,
opacityMin: 0.5,
opacityMax: 1
},
end = {
yMin: -180,
yMax: -180,
xMin: -100,
xMax: winWidth + 180,
scaleMin: 0.1,
scaleMax: 1,
opacityMin: 0.4,
opacityMax: 0.7
};
function range(map, prop) {
var min = map[prop + 'Min'],
max = map[prop + 'Max'];
return min + (max - min) * Math.random();
}
function sign() {
return Math.random() < 0.5 ? -1 : 1;
}
function randomEase(easeThis, easeThat) {
if (Math.random() < 0.5) {
return easeThat;
}
return easeThis;
}
function spawn(particle) {
var wholeDuration = (10 / speed) * (0.7 + Math.random() * 0.4),
delay = wholeDuration * Math.random(),
partialDuration = (wholeDuration + 1) * (0.2 + Math.random() * 0.3);
TweenLite.set(particle, {
y: range(start, 'y'),
x: range(start, 'x'),
scaleX: range(start, 'scaleX'),
scaleY: range(start, 'scaleY'),
scale: range(start, 'scale'),
opacity: range(start, 'opacity'),
visibility: 'hidden'
});
// Moving upward
TweenLite.to(particle, partialDuration, {
delay: delay,
y: range(mid, 'y'),
ease: randomEase(Linear.easeOut, Back.easeInOut)
});
TweenLite.to(particle, wholeDuration - partialDuration, {
delay: partialDuration + delay,
y: range(end, 'y'),
ease: Back.easeIn
});
//Moving on axis X
TweenLite.to(particle, partialDuration, {
delay: delay,
x: range(mid, 'x'),
ease: Power1.easeOut
});
TweenLite.to(particle, wholeDuration - partialDuration, {
delay: partialDuration + delay,
x: range(end, 'x'),
ease: Power1.easeIn
});
//opacity and scale
partialDuration = wholeDuration * (0.5 + Math.random() * 0.3);
TweenLite.to(particle, partialDuration, {
delay: delay,
scale: range(mid, 'scale'),
autoAlpha: range(mid, 'opacity'),
ease: Linear.easeNone
});
TweenLite.to(particle, wholeDuration - partialDuration, {
delay: partialDuration + delay,
scale: range(end, 'scale'),
autoAlpha: range(end, 'opacity'),
ease: Linear.easeNone,
onComplete: spawn,
onCompleteParams: [particle]
});
}
window.onload = createParticle;
function createParticle() {
var i, particleSpark;
for (i = 0; i < density; i += 1) {
particleSpark = document.createElement('div');
particleSpark.classList.add('spark');
document.body.appendChild(particleSpark);
spawn(particleSpark);
}
}
body {
background-color: #13001C;
}
html, body {
height: 100%;
overflow: hidden;
}
.spark {
background-color: #DE4A00;
font-family: 'Helvetica', sans-serif;
visibility: hidden;
position: absolute;
width: 4px;
height: 4px;
border-radius: 30%;
box-shadow: 0 0 5px #AB000B;
}
<!DOCTYPE html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<script src="scripts/main.js"></script>
<script type="text/javascript" src="scripts/sparks.js"></script>
</body>
Upvotes: 0
Views: 232
Reputation: 143
Change your html code :
<!DOCTYPE html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
<script type="text/javascript" src="scripts/sparks.js"></script>
</body>
It will work.
Upvotes: 0
Reputation: 12129
This is because you have not added TweenLite
to your project.
Add the following line to your code under your reference to the other scripts.
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
See working example below by running the code snippet.
var density = 90,
speed = 2,
winHeight = window.innerHeight,
winWidth = window.innerWidth,
start = {
yMin: winHeight - 50,
yMax: winHeight,
xMin: (winWidth / 2) + 10,
xMax: (winWidth / 2) + 40,
scaleMin: 0.1,
scaleMax: 0.25,
scaleXMin: 0.1,
scaleXMax: 1,
scaleYMin: 1,
scaleYMax: 2,
opacityMin: 0.1,
opacityMax: 0.4
},
mid = {
yMin: winHeight * 0.4,
yMax: winHeight * 0.9,
xMin: winWidth * 0.1,
xMax: winWidth * 0.9,
scaleMin: 0.2,
scaleMax: 0.8,
opacityMin: 0.5,
opacityMax: 1
},
end = {
yMin: -180,
yMax: -180,
xMin: -100,
xMax: winWidth + 180,
scaleMin: 0.1,
scaleMax: 1,
opacityMin: 0.4,
opacityMax: 0.7
};
function range(map, prop) {
var min = map[prop + 'Min'],
max = map[prop + 'Max'];
return min + (max - min) * Math.random();
}
function sign() {
return Math.random() < 0.5 ? -1 : 1;
}
function randomEase(easeThis, easeThat) {
if (Math.random() < 0.5) {
return easeThat;
}
return easeThis;
}
function spawn(particle) {
var wholeDuration = (10 / speed) * (0.7 + Math.random() * 0.4),
delay = wholeDuration * Math.random(),
partialDuration = (wholeDuration + 1) * (0.2 + Math.random() * 0.3);
TweenLite.set(particle, {
y: range(start, 'y'),
x: range(start, 'x'),
scaleX: range(start, 'scaleX'),
scaleY: range(start, 'scaleY'),
scale: range(start, 'scale'),
opacity: range(start, 'opacity'),
visibility: 'hidden'
});
// Moving upward
TweenLite.to(particle, partialDuration, {
delay: delay,
y: range(mid, 'y'),
ease: randomEase(Linear.easeOut, Back.easeInOut)
});
TweenLite.to(particle, wholeDuration - partialDuration, {
delay: partialDuration + delay,
y: range(end, 'y'),
ease: Back.easeIn
});
//Moving on axis X
TweenLite.to(particle, partialDuration, {
delay: delay,
x: range(mid, 'x'),
ease: Power1.easeOut
});
TweenLite.to(particle, wholeDuration - partialDuration, {
delay: partialDuration + delay,
x: range(end, 'x'),
ease: Power1.easeIn
});
//opacity and scale
partialDuration = wholeDuration * (0.5 + Math.random() * 0.3);
TweenLite.to(particle, partialDuration, {
delay: delay,
scale: range(mid, 'scale'),
autoAlpha: range(mid, 'opacity'),
ease: Linear.easeNone
});
TweenLite.to(particle, wholeDuration - partialDuration, {
delay: partialDuration + delay,
scale: range(end, 'scale'),
autoAlpha: range(end, 'opacity'),
ease: Linear.easeNone,
onComplete: spawn,
onCompleteParams: [particle]
});
}
window.onload = createParticle;
function createParticle() {
var i, particleSpark;
for (i = 0; i < density; i += 1) {
particleSpark = document.createElement('div');
particleSpark.classList.add('spark');
document.body.appendChild(particleSpark);
spawn(particleSpark);
}
}
body {
background-color: #13001C;
}
html, body {
height: 100%;
overflow: hidden;
}
.spark {
background-color: #DE4A00;
font-family: 'Helvetica', sans-serif;
visibility: hidden;
position: absolute;
width: 4px;
height: 4px;
border-radius: 30%;
box-shadow: 0 0 5px #AB000B;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
Upvotes: 3