Reputation: 17303
I have a simple touch detection method that should change the color of the node being touched.
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
super.touchesBegan(touches, withEvent: event)
let touch = touches.first as! UITouch
let point = touch.locationInView(view)
let options: [NSObject : AnyObject] = [
SCNHitTestFirstFoundOnlyKey: NSNumber(bool: true),
SCNHitTestSortResultsKey: NSNumber(bool: true)
]
if let results = sceneView.hitTest(point, options: options) as? [SCNHitTestResult] {
if let result = results.first {
// Red color material
let material = SCNMaterial()
material.diffuse.contents = UIColor.redColor()
// Assign it to the node
result.node.geometry?.firstMaterial = material
}
}
}
My node hierarchy contains one node made using a custom SCNGeometry
and 8 nodes with a regular SCNBox
geometry.
let boxGeometry = SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0)
let boxNode = SCNNode(geometry: boxGeometry)
boxNode.position = SCNVector3(x: vector.x, y: vector.y, z: vector.z)
Here's a couple screenshots of how the color changes after I touch a box. The pattern flickers and change on every rotation.
What is the cause of this strange color pattern? I just want it to stay a solid color.
Upvotes: 0
Views: 169
Reputation: 22939
It looks to me like you've got two nodes inside each other - the number of boxes doesn't add up with the number you specified in your question.
Upvotes: 1