Reputation: 1244
I wanted to make a clickable prototype of an app on (storyboard only). I have just added two interface controllers and some images and buttons. I filled xcassets with several images (overall less than 150kB) and tried to run the app. When there was a single interface controller with 3 buttons (images in background) + 1 imageView (around 100kB all) it took some time but the app lauched. I added 1 more interface controller and a few images to it (the biggest are around 9kB) and this time Xcode displayed me a message that it lost a connection with an iPhone but the watch is still running or the watch app timed out error. At the same time I have the app name on the watch screen and a spinner. And it's spinning for ages without any result... I've tried to delete the app from both devices, restarting, cleaning folders etc. and no success. Is there a limit of images one can put in the watch's xcassets? So frustrating...
Upvotes: 8
Views: 842
Reputation: 14477
I was also facing same issue where spinner on real devices was never ending.
This was because watch extension
and watch app
were missing arm64
architecture, make sure you select Standard Architectures(armv7 and arm64)
in build setting.
Upvotes: 3
Reputation: 389
Yeah, i've been struggling with this too...
the only way i found : i click on digital crownd of the AppleWath, then re-tap on my app and magically the app launching (and the debugger work.)
if this is not working the hard way : Reboot xcode, Clean, if still not working same as you clean, restart devices... this is so annoying.
first solution take less time, and work 7/10 times
if someone knows a beter solution i'll take it !! ;-)
Upvotes: 1
Reputation: 8538
Here is what you could do/check:
xcassets
that is located in your WatchKit app, not the one in your WatchKit extension.Upvotes: 1