Reputation: 3946
I tried finding some relevant questions but couldn't get anything, hope someone can help.
I set up some UIViewController's on a storyboard. I then want to load one of the view controllers in code and push it onto the navigation stack. I figure out the right way to do this is to use
instantiateViewControllerWithIdentifier
This calls init(coder: NSCoder)
and all is well, my program works, but I want to be able to have a custom initializer that sets up some variables for my view controller. Consider the following:
class A : UIViewController {
let i : Int
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
// property self.i not initialized at super.init call
}
}
I obviously get an error since i
needs to be specified at time of object creation. Any solutions to this? I am not interested in declaring i
as var
and configuring it later as that defeats the point and I no longer have a compiler guarantee that i
is immutable.
Suppose I have a currently loaded ViewController
that has some variable i
. This value is variable and can change. Now suppose from this ViewController I want to present another one, and initialize it with i
.
class ViewController: UIViewController {
var i : Int
// ... other things
// in response to some button tap...
@IBAction func tappedButton(sender: AnyObject) {
let st = UIStoryboard(name: "Main", bundle: nil)
let vc = st.instantiateViewControllerWithIdentifier("AControllerID") as! A
// How do I initialize A with i ?
self.presentViewController(vc, animated: true, completion: nil)
}
}
I don't seem to be able to do this and keep i
immutable by using let
instead of var
.
Upvotes: 32
Views: 22873
Reputation: 987
Starting from iOS 13
, you can use newly updated API, while instantiating UIViewController
from Storyboard
.
First, let's create custom initializer for UIViewController
, that uses NSCoder
:
final class ViewController: UIViewController {
var someProperty: Int
init(coder: NSCoder, someProperty: Int) {
self.someProperty = someProperty
super.init(coder: coder)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Later on, you can create ViewController
, using updated API:
let viewController = UIStoryboard.yourStoryboard.instantiateViewController(identifier: String(describing: ViewController.self)) { creator in
let viewController = UIViewController(coder: creator, someProperty: someValue)
return viewController
}
As you can see, in the closure, we're passing our new initializer. This method of viewController
creating is powerful, as we can(finally!) use initializers, that depends on required init(coder: NSCoder)
, when viewController
are creating with UIStoryboard
.
For more information, see here.
Upvotes: 7
Reputation: 326
As of iOS 13, there is a new feature in storyboards. If you use segue action, it is very simple to pass the data to a storyboard view controller as it is being instantiated. In interface builder, control-drag from the segue to the view controller that will be performing the segue. You then implement the additional arguments similar to:
In source VC:
@IBSegueAction func showChooser(_ coder: NSCoder, sender: Any?) -> ChooserTableViewController? {
return ChooserTableViewController(coder: coder, useMap: true)
}
In the destination VC:
let useMap: Bool
init?(coder: NSCoder, useMap: Bool) {
self.useMap = useMap
super.init(coder: coder)
}
If you need to instantiate the VC without using a segue, there are new instantiate functions for storyboards which allow you to call the custom coder init during the view controller creation. See the UIStoryboardViewControllerCreator type for details.
Upvotes: 2
Reputation: 655
A simplification of my prior answer which is quick and avoids alternative hacky fixes:
Here is a detail view controller you may want to instantiate from storyboard with an objectID set:
import UIKit
class DetailViewController: UIViewController {
var objectID : Int!
internal static func instantiate(with objectID: Int) -> DetailViewController {
let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "DetailViewController") as DetailViewController
vc.objectID = objectID
return vc
}
override func viewDidLoad() {
super.viewDidLoad()
if((objectID) != nil){
print("Here is my objectID: \(objectID)")
}
}
}
Here is how you would use it to push onto a navigation controller with objectID set to 1:
self.navigationController.pushViewController(DetailViewController.instantiate(1), animated: true)
Added a blog post: https://theswiftcook.wordpress.com/2017/02/17/how-to-initialize-a-storyboard-viewcontroller-with-data-without-segues-swift-3-0git/
Link to example on GitHub: https://github.com/hammadzz/Instantiate-ViewController-From-Storyboard-With-Data
Upvotes: 19
Reputation: 9206
An (ugly) way to solve this issue:
You can set your let i
from an external buffer in your code (AppDelegate variable in this example)
required init?(coder aDecoder: NSCoder) {
self.i = UIApplication.shared().delegate.bufferForI
super.init(coder: aDecoder)
}
And when you initiate your UIViewController through Storyboard:
UIApplication.shared().delegate.bufferForI = myIValue
self.navigationController!.pushViewControllerFading(self.storyboard!.instantiateViewController(withIdentifier: "myViewControllerID") as UIViewController)
EDIT: You don't have to pass the value through the AppDelegate. Better answer here.
Upvotes: 0
Reputation: 655
Below are two helpers, one is a Storyboard enum, add each and every storyboard in your project as a case under this enum. The name must match the {storyboard_name}.storyboard file. Each view controller in your storyboard should have its storyboard identifier set to the name of the class. This is pretty standard practice.
import UIKit
public enum Storyboard: String {
case Main
case AnotherStoryboard
//case {storyboard_name}
public func instantiate<VC: UIViewController>(_ viewController: VC.Type) -> VC {
guard
let vc = UIStoryboard(name: self.rawValue, bundle: nil)
.instantiateViewController(withIdentifier: VC.storyboardIdentifier) as? VC
else { fatalError("Couldn't instantiate \(VC.storyboardIdentifier) from \(self.rawValue)") }
return vc
}
public func instantiateInitialVC() -> UIViewController {
guard let vc = UIStoryboard(name: self.rawValue, bundle: nil).instantiateInitialViewController() else {
fatalError("Couldn't instantiate initial viewcontroller from \(self.rawValue)")
}
return vc
}
}
extension UIViewController {
public static var defaultNib: String {
return self.description().components(separatedBy: ".").dropFirst().joined(separator: ".")
}
public static var storyboardIdentifier: String {
return self.description().components(separatedBy: ".").dropFirst().joined(separator: ".")
}
}
Here is how you can instantiate from storyboard with a value set in your view controller. Here is the magic:
import UIKit
class DetailViewController: UIViewController {
var objectID : Int!
var objectDetails: ObjectDetails = ObjectDetails()
internal static func instantiate(with objectID: Int) -> DetailViewController {
let vc = Storyboard.Main.instantiate(DetailViewController.self)
vc.objectID = objectID
return vc
}
override func viewDidLoad() {
super.viewDidLoad()
if((objectID) != nil){
// In this method I use to make a web request to pull details from an API
loadObjectDetails()
}
}
}
(Architecture influenced/copies Kickstarter's open source iOS project)
Upvotes: 5