ali.turan
ali.turan

Reputation: 553

Rotation error (Blender To Unity)

I made a simple cubic guy and armature for this guy in blender. Then I made some animations which are walk and 3 aim animation to use in blend tree. In blender everything looks good but when I import this animations to Unity, I realise that rotation of the arms are different. Let me show my problem with some ss. This is how the model looks in blender. Blender

and when I import this model to Unity it looks like this : enter image description here

I believe you guys can see the rotation difference between the upper arms. I couldnt find what is wrong. Anyone know what I am doing wrong ?

Upvotes: 0

Views: 2891

Answers (1)

Jayson Ash
Jayson Ash

Reputation: 709

It's possible that the problem could be an animation keyframe setting in Blender. I would scroll through the Blender timeline on that animation and see if anything appears wrong.

Also, this Unity script could help with rotation conversion between the different coordinate systems between Blender and Unity (just in case this might be the problem): http://wiki.unity3d.com/index.php/FixBlenderImportRotation

Upvotes: 0

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