Reputation: 553
I made a simple cubic guy and armature for this guy in blender. Then I made some animations which are walk and 3 aim animation to use in blend tree. In blender everything looks good but when I import this animations to Unity, I realise that rotation of the arms are different. Let me show my problem with some ss. This is how the model looks in blender.
and when I import this model to Unity it looks like this :
I believe you guys can see the rotation difference between the upper arms. I couldnt find what is wrong. Anyone know what I am doing wrong ?
Upvotes: 0
Views: 2891
Reputation: 709
It's possible that the problem could be an animation keyframe setting in Blender. I would scroll through the Blender timeline on that animation and see if anything appears wrong.
Also, this Unity script could help with rotation conversion between the different coordinate systems between Blender and Unity (just in case this might be the problem): http://wiki.unity3d.com/index.php/FixBlenderImportRotation
Upvotes: 0