Reputation: 141
I'm following a tutorial to add banner in my app, but I don't understand a thing, here:
"FOR SHOW BannerView FIRST CREATE A UIView AND ADD IT TO TOP OF ROOT UIView :
UIView *adView = [[UIView alloc] initWithFrame:adRect];
[[CCDirector sharedDirector].view addSubview:adView];
" THEN ADD BannerView TO IT:
[[MyAdMobController sharedController] addBannerToView:adView];
where he says to create a UIView
, It means that I have to create a new scene? because i don't know exactly what is a UIView
(i'm a beginner), someone can give me an example of what i have to do?
Upvotes: 0
Views: 154
Reputation: 577
The cocos2d view is a view and everything it contains can only be "in" this cocos2d view so you need to create a layer above this cocos2d layer I would suggest if you want to use UIkit to use CCUIViewWrapper
.h
CCUIViewWrapper *wrapper;
@property (assign, nonatomic)CCUIViewWrapper *wrapper;
.m
#import "CCUIViewWrapper.h"
//create wrapper to hold UILabel above cocos2d layer
wrapper = [CCUIViewWrapper wrapperForUIView:label];
float padding = 10;
wrapper.contentSize = CGSizeMake(500+padding, label.frame.size.height/2+padding);
[self addChild:wrapper];
wrapper.position = ccp(size.width/2, size.height/2+label.frame.size.height/2);
look up github.com CCUIViewWrapper.h CCUIViewWrapper.m
Upvotes: 0
Reputation: 2461
In order to add a UIView
to your Cocos2d project you have to add it to the window. The director creates and handles the main Window and the Cocos2D view. CCDirector
inherits from CC_VIEWCONTROLLER
which is equivalent to UIViewController
. The UIView
isn't a new scene it is a "visible object" that is added to your view via the CCDirector
.
(your eyes)
adMobBanner
|
adView
|
Window
(Device)
all you are really doing is creating a box to sit on top of the window for the banner to fit into.
Upvotes: 1