Reputation: 55
The issue I'm having is how can I make my game stop "re-printing" the board game and not show the board again and again every round/turn in the console? I want it to change the "X" in the 1st board and not reprint the board with the "X".
Here's the code:
from random import randint
board = []
for x in range(5):
board.append(["O"] * 5)
def print_board(board):
for row in board:
print " ".join(row)
print "Let's play Battleship!"
print_board(board)
def random_row(board):
return randint(0, len(board) - 1)
def random_col(board):
return randint(0, len(board[0]) - 1)
ship_row = random_row(board)
ship_col = random_col(board)
print ship_row
print ship_col
for turn in range(4):
guess_row = int(raw_input("Guess Row:"))
guess_col = int(raw_input("Guess Col:"))
if guess_row == ship_row and guess_col == ship_col:
print "Congratulations! You sunk my battleship!"
break
else:
if (guess_row < 0 or guess_row > 4) or (guess_col < 0 or guess_col > 4):
print "Oops, that's not even in the ocean."
elif(board[guess_row][guess_col] == "X"):
print "You guessed that one already."
else:
print "You missed my battleship!"
board[guess_row][guess_col] = "X"
print "Turn", turn + 1
print_board(board)
print "Game Over"
Upvotes: 2
Views: 558
Reputation: 98348
If you want to go simple, you can clear the screen with this line:
print(chr(27) + "[2J")
And then quickly repaint the board.
For more advanced console management, you can use the curses
module. It is not very easy to use, but it will let you do a lot of fancy stuff. It is actually thin binding of the C curses
library, so you may find a lot more documenatation if you search for the C one.
If you want to go graphic, the standard library is pygame
. It is a not-so thin binding of the popular SDL library, but you will find a lot of pygame
examples out there.
Upvotes: 4