user285372
user285372

Reputation:

Disabling/Deactivating scripts in the Unity MonoDevelop

I have a folder in my Unity's Assets directory that contains several scripts with errors and missing directives, etc...

So, I looked for a way of getting Unity to disregard all those scripts until I have found the directives and solution...

I found out that in MonoDevelop, I could click on the little Settings icon that appears to the right of every script (on the Solution viewpad) and change their setting from Compile to None, but this still does not exclude them from being compiled, so I still get error messages that prevent me from running my Unity app.

Is there another way of doing this, without having to cut that directory out of my Unity project through windows explorer?

Upvotes: 1

Views: 118

Answers (2)

user3071284
user3071284

Reputation: 7100

Because it's a development issue, you can just comment out all the code in those scripts. Ctrl/Cmd + A, then Ctrl/Cmd + /.

Upvotes: 0

Skyblade
Skyblade

Reputation: 2383

As far as I know - no, you can not do that: http://forum.unity3d.com/threads/excluding-unreferenced-scripts-from-builds.13406/

Upvotes: 1

Related Questions