Reputation: 53
There is a model with animation. After the introduction of a new system of animation, I did not get it to run. Maybe I'm wrong to set up export? I am attaching files:
https://www.sendspace.com/file/etv0sl
Code:
var mixer = new THREE.AnimationMixer( player );
mixer.addAction( new THREE.AnimationAction( player.geometry.animations[0] ) );
mixer.update( 1000 );
Upvotes: 4
Views: 7950
Reputation: 136
This:
if(typeof mixer != "undefined") mixer.update(delta);
Should be this
if(typeof mixer !== "undefined") mixer.update(delta);
Upvotes: 0
Reputation: 802
New System works with animation clips (since r74 if im right). Heres a sample of my Blender exported JSON models.
var mixer;
var actions = {};
var loader = new THREE.JSONLoader();
loader.load( "webgl/models/model.json", function ( geometry, materials ) {
model = new THREE.SkinnedMesh( geometry, materials, false );
for(var x=0;x<materials.length();x++) materials[x].skinning = true;
mixer = new THREE.AnimationMixer(model );
//idle
actions.idle = mixer.clipAction(geometry.animations[0]);
actions.idle.setLoop(THREE.LoopRepeat);
actions.idle.clampWhenFinished = true;
actions.idle.play();
//walk
actions.walk = mixer.clipAction(geometry.animations[1]);
actions.walk.setLoop(THREE.LoopRepeat);
actions.walk.clampWhenFinished = true;
scene.add( model );
}
Every exported Animation gets stored in the array geometry.animations.
In my example i explicitly know which index is which animation but its also very easy to map it manually by name: (geometry.animations[x].name
).
In the animation loop you then have to update the mixer regularly
if(typeof mixer != "undefined") mixer.update(delta);
Got my infos from http://yomotsu.net/blog/2015/10/31/three-r73-anim.html
Also heres the regarding sourcecode for an animation action: https://github.com/mrdoob/three.js/blob/ab93512c7a44bd98e669592b3db441c04a2057f4/src/animation/AnimationAction.js
The Export from Blender has A LOT of possible snares especially when using Skeletal mesh animations (!= morphs).
Hope that helps future explorers :)
Upvotes: 7