Reputation: 173
I want to write program that functions something like PhotoShop.
1.upload image
2. Then I want to do skew transform, But when I do transform I have a problem, my picture goes beyond the edge of the workspace. How do I transform without this problem(I think I should create a new Image every time I do a transform).
Then I crop, but crop makes the picture without transform. I think if I create a new image every time I do a transform, the problem will be fixed.
How do I do this correctly?
How do I correctly create this image in WPF? How to do transform and save an image? I am using(System.Drawing.Bitmap, System.Windows.Media.Imaging) Maybe, can someone show me experiences, code or useful material?
Upvotes: 0
Views: 1616
Reputation: 1491
For the skew tranformation you may use MatrixTranform. Basic idea is described here
Below is the code that transforms an image located at "D:\input.png", attaches transformation result to the source of Image that defined in the .xaml file:
<Image Name="imgProcess" />
and writes result to the file "D:\skew.png"
double skewX = .0;
double skewY = Math.Tan(Math.PI / 18);
MatrixTransform transformation = new MatrixTransform(1, skewY, skewX, 1, 0, 0)
BitmapImage image = new BitmapImage(new Uri(@"D:\input.png"));
var boundingRect = new Rect(0, 0, image.Width + image.Height * skewX, image.Height + image.Width * skewY);
DrawingGroup dGroup = new DrawingGroup();
using (DrawingContext dc = dGroup.Open())
{
dc.PushTransform(transformation);
dc.DrawImage(image, boundingRect);
}
DrawingImage imageSource = new DrawingImage(dGroup);
imgProcess.Source = imageSource;
SaveDrawingToFile(ToBitmapSource(imageSource), @"D:\skew.png", (int)boundingRect.Width, (int)boundingRect.Height);
private BitmapSource ToBitmapSource(DrawingImage source)
{
DrawingVisual drawingVisual = new DrawingVisual();
DrawingContext drawingContext = drawingVisual.RenderOpen();
drawingContext.DrawImage(source, new Rect(new Point(0, 0), new Size(source.Width, source.Height)));
drawingContext.Close();
RenderTargetBitmap bmp = new RenderTargetBitmap((int)source.Width, (int)source.Height, 96, 96, PixelFormats.Pbgra32);
bmp.Render(drawingVisual);
return bmp;
}
private void SaveDrawingToFile(BitmapSource image, string fileName, int width, int height)
{
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(image));
using (var stream = new FileStream(fileName, FileMode.Create))
{
encoder.Save(stream);
}
}
Upvotes: 3