Reputation: 1138
I made a program that lets me create hotkeys for games, such as warcraft.exe
and dota.exe
.
My application name is "Hotkey.exe".
On KeyDown, the alt key should instead simulate a press of the A key in dota.exe
.
On KeyUp, the alt key should instead simulate a press of the B key in dota.exe
.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DN_Hotkey;
using gma.System.Windows;
namespace DN_Hotkey
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
UserActivityHook actHook;
Keys realkey, altkey;
private void Form1_Load(object sender, EventArgs e)
{
actHook = new UserActivityHook();
actHook.KeyDown += new KeyEventHandler(MyKeyDown);
actHook.KeyUp += new KeyEventHandler(MyKeyUp);
realkey = Keys.Oemtilde;
altkey = Keys.Alt;
}
private void button3_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
}
private void MyKeyDown(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.Alt)
{
//sendkey to dota
}
}
private void MyKeyUp(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.Alt)
{
//sendkey to dota
}
}
}
}
What can I add to make this work?
Upvotes: 2
Views: 914
Reputation: 1013
You can use Windows API RegisretHotKey
like this:
public partial class Form1 : Form
{
public const int WM_HOTKEY = 0x0312;
public const int MOD_NOREPEAT = 0x4000;
[DllImport("user32")]
public static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
RegisterHotKey(this.Handle, 1, MOD_NOREPEAT, 0x76);
// Here 0x76 means F7
RegisterHotKey(this.Handle, 2, MOD_NOREPEAT, 0x77);
}
protected override void WndProc(ref Message m)
{
if(m.Msg == WM_HOTKEY)
switch (m.WParam.ToInt32())
{
case 1:
// Function that you want to send data to dota
break;
case 2:
// Function that you want to send data to dota
break;
}
base.WndProc(ref m);
}
}
See also:
RegisterHotKey function
About Hot Key controls
Upvotes: 3
Reputation: 548
Here is one suggested approach:
This is all that I could suggest from what I understood, of the little info that you've provided.
Hope this at least gives you the right direction to work upon.
Upvotes: 0