Reputation: 19
Im looking for a way that so Users that use my Program can change the Hotkeys theirself so its not bound to D,F12,K,F,A and so on.. i kinda want that ppl can change it via a Textbox or maybe via a Settings File. Been Stuck on it for couple Weeks now and i just cant find a way to make it happen, its my first Program im working on.
public void gHook_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.D:
// stuff
Salvagebtn.PerformClick();
break;
case Keys.F12:
// stuff
pausebtn.PerformClick();
break;
case Keys.K:
//stuff
Geardropbtn.PerformClick();
break;
case Keys.F:
//stuff
Gamblebtn.PerformClick();
break;
case Keys.A:
//stuff
LeftClickSpambtn.PerformClick();
break;
case Keys.H:
// stuff
openGRbtn.PerformClick();
break;
case Keys.B:
//stuff
gemupbtn.PerformClick();
break;
}
}
Upvotes: 2
Views: 490
Reputation: 484
I had a few minutes, during commercials. So, I wrote the following:
EDIT : Code wrapped with a global keyboard handler. You will also need to add a reference to PresentationCore and WindowsBase ...
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Windows.Input;
namespace WindowsFormsApp2
{
public partial class Form1 : Form
{
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll")]
static extern int MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100,
WM_KEYUP = 0x0101,
S_WM_KEYDOWN = 0x0104,
S_WM_KEYUP = 0x0105;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
private static Form1 hookForm;
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
static bool bShortcutPressed;
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (hookForm.Handle != GetForegroundWindow())
{
if (nCode >= 0 && ((wParam == (IntPtr)WM_KEYDOWN) || (wParam == (IntPtr)S_WM_KEYDOWN)))
{
int vkCode = Marshal.ReadInt32(lParam);
bool bCtrl = (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl));
bool bAlt = (Keyboard.IsKeyDown(Key.LeftAlt) || Keyboard.IsKeyDown(Key.RightAlt));
bool bShift = (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift));
Keys hookKey = (Keys)vkCode;
hookKey = (bCtrl) ? ((Keys.Control | hookKey)) : hookKey;
hookKey = (bAlt) ? ((Keys.Alt | hookKey)) : hookKey;
hookKey = (bShift) ? ((Keys.Shift | hookKey)) : hookKey;
Debug.Print($"hookKey {hookKey} {bCtrl} {bAlt} {bShift}");
if (!bShortcutPressed && dicTest.ContainsValue(hookKey))
{
hookForm.OnKeyDown(new System.Windows.Forms.KeyEventArgs(hookKey));
bShortcutPressed = true; Debug.Print($"{bShortcutPressed}");
}
}
if (nCode >= 0 && (((wParam == (IntPtr)WM_KEYUP) || (wParam == (IntPtr)S_WM_KEYUP)))) { bShortcutPressed = false; Debug.Print($"{bShortcutPressed}"); }
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
static Dictionary<string, Keys> dicTest = new Dictionary<string, Keys>();
public void AddHotKey(Action function, Keys key, bool ctrl = false, bool shift = false, bool alt = false)
{
KeyDown += delegate (object sender, System.Windows.Forms.KeyEventArgs e) { if (IsHotkey(e, key, ctrl, shift, alt)) { function(); } };
}
public bool IsHotkey(System.Windows.Forms.KeyEventArgs eventData, Keys key, bool ctrl = false, bool shift = false, bool alt = false) =>
eventData.KeyCode == key && eventData.Control == ctrl && eventData.Shift == shift && eventData.Alt == alt;
public Form1() => InitializeComponent();
private void Form1_Load(object sender, EventArgs e)
{
_hookID = SetHook(_proc);
hookForm = this;
KeyPreview = true;
String[] names = Enum.GetNames(typeof(Keys));
foreach (string key in names) { comboBox1.Items.Add(key); }
comboBox1.SelectedItem = comboBox1.Items[0];
KeyDown += Form1_KeyDown;
}
private void Form1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
Debug.Print($"Form1_KeyDown : {e.KeyData}");
}
protected override void OnFormClosing(FormClosingEventArgs e) => UnhookWindowsHookEx(_hookID);
private void button1_Click(object sender, EventArgs e)
{
Keys hookKey = (Keys)Enum.Parse(typeof(Keys), comboBox1.Text);
hookKey = (checkBox1.Checked) ? ((Keys.Control | hookKey)) : hookKey;
hookKey = (checkBox2.Checked) ? ((Keys.Alt | hookKey)) : hookKey;
hookKey = (checkBox3.Checked) ? ((Keys.Shift | hookKey)) : hookKey;
if (!dicTest.ContainsValue(hookKey))
{
Debug.Print($"Going to add : {hookKey} : to our Shortcut Dictionary<>");
dicTest.Add("test", hookKey);
AddHotKey(() => { button2.PerformClick(); }, (Keys)new KeysConverter().ConvertFrom(comboBox1.Text), checkBox1.Checked, checkBox3.Checked, checkBox2.Checked);
//checkBox1.Enabled = checkBox2.Enabled = checkBox3.Enabled = comboBox1.Enabled = button1.Enabled = false;
label2.Text = "Go ahead and tryout your Shortcut now ...";
}
else { label2.Text = "Shortcut key is already stored in our Dictionary<> ..."; }
}
private void button2_Click(object sender, EventArgs e) { Debug.Print($"Button2 was clicked"); }
}
}
You're presented with:
Trying the desired shortcut out:
Just an example, to show there are many ways to do things.
Easy to write them out to a file or something. If you were going to ... I'd change the AddHotKey Action param to a string which contains a function name and then using different methods you can have it invoke that function.
Really though, I'd incorporate a Dictionary as the one talked about below.
Upvotes: 3
Reputation: 617
There's a myriad of different ways you could handle this. Personally, I'd opt for using a Dictionary
with the Keycode as the Key, and a delegate/action as the value. Then on the keypress, you just call the function in the dictionary that's associated with that keycode. Something along the lines of:
Dictionary<KeyCode, System.Action> keyDict = new Dictionary<KeyCode, System.Action>();
// populate it however you wish. Whether it's user entry or from a file or something.
keyDict.Add(KeyCode.D, SomeFunction);
If you want to change the delegate in the dictionary:
keyDict[KeyCode.D] = SomeOtherFunction;
Then later in the event handler:
public void gHook_KeyDown(object sender, KeyEventArgs e)
{
keyDict[e.KeyCode].Invoke();
}
public void SomeFunction()
{
Console.WriteLine("called some function");
}
(This question might have a bit more detail if needed: Create dictionary with dynamic keys in C#)
Upvotes: 1