Reputation: 345
I have a struct:
type user struct {
Id string
..
data_ptr *userData
}
And I store slice of users in global scope:
type Hall struct {
users []user
}
var hall = Hall{} //global
Finally, http handler:
func dataHandler(response http.ResponseWriter, request *http.Request) {
userExist, user_ptr := hall.haveUserId() //works fine
switch requestType {
case "load":
user_ptr.loadData() //data loaded and user_ptr.data_ptr is set
case "newData":
user_ptr.data_ptr = newData // <-- this is it, now previously set data_ptr == nil
So, why the heck, I mean I send "load" request, it loads data, sets data_ptr
for user_ptr
. But on next call, "newData" request, user_ptr.data_ptr
is nil
?
Just in case, here is loadData()
:
func (p *user) loadData(userId) {
..
data := userData {}
p.data_ptr = &data
}
EDIT: where user_ptr
comes from:
func (h *Hall) haveUserId(id string) (bool, *user) {
for _, u := range h.users {
if u.Id == id {
fmt.Println("UID found")
return true, &u
}
}
return false, nil
}
Upvotes: 2
Views: 4668
Reputation: 417512
This is because you operate on a copy and not on the slice element itself.
In your haveUserId()
function the for ... range
makes a copy of the elements it loops over, and you return the address of this copy. And so later you will modify this copy which is independent from the value in the slice. So if later you check the address in the slice element, it will still be unchanged (nil
).
Possible fix: return the address of the slice element: &h.users[i]
func (h *Hall) haveUserId(id string) (bool, *user) {
for i := range h.users {
if h.users[i].Id == id {
fmt.Println("UID found")
return true, &h.users[i]
}
}
return false, nil
}
To demonstrate this, see this example:
type Point struct{ x, y int }
ps := []Point{{1, 2}, {3, 4}}
fmt.Println(ps) // Output: [{1 2} {3 4}]
for _, v := range ps {
v.x += 10 // Modifies just the copy
}
fmt.Println(ps) // Output (unchanged): [{1 2} {3 4}]
for i := range ps {
ps[i].x += 10 // Modifies value in slice
}
fmt.Println(ps) // Output (changed): [{11 2} {13 4}]
Try it on the Go Playground.
Upvotes: 5