eukoloko
eukoloko

Reputation: 201

Collision issue in pygame

Here is a sample of my code:

if not pygame.sprite.collide_rect(yolo,blocks):



    screen.blit(moonCollect, [randomListX[i]-stageBackground_x, randomListY[i]])

I have two sprites and right now only WHILE they collide, moonCollect disappears. How can I fix the logic so that moonCollect will not appear DURING and AFTER collision?

Appreciate any help, and tell me if I am being unclear.
Thanks

Upvotes: 3

Views: 46

Answers (2)

elldur
elldur

Reputation: 2103

If I understand your question correctly then:

if pygame.sprite.collide_rect(yolo,blocks):

should fix the problem.

Edit: (this is probably wrong, the way you phrased it made me think you wanted the opposite to happen)

Upvotes: 0

Ryan
Ryan

Reputation: 1974

you could create a variable to represent if moon has ever collided with your object

isMoon = false
if pygame.sprite.collide_rect(yolo,blocks):
    isMoon = true

//when rendering
if (isMoon == false):
    screen.blit(moonCollect, [randomListX[i]-stageBackground_x, randomListY[i]])

This way, even when your moonCollect is not colliding with a object, but in the past it has, it will not be rendered.

Upvotes: 2

Related Questions