Reputation: 283
I'm aware of two methods in order to access to all the pixels in a QImage
called img
.
Method 1
for (int y = 0; y < img.height(); y++) {
QRgb *line = (QRgb *) img.scanline(y);
for (int x = 0; x < img.width(); x++) {
// line[x] has an individual pixel
line[x] = QColor(255, 128, 0).rgb();
}
}
Method 2
QRgb *st = (QRgb *) img.bits();
quint64 pixelCount = img.width() * img.height();
for (quint64 p = 0; p < pixelCount; p++) {
// st[p] has an individual pixel
st[p] = QColor(255, 128, 0).rgb();
}
I'm keen on using the second method as it only involves one loop, but am also concerned about any possible overflows on pixelCount
if processing a "big enough" image.
Question
What is the most scalable way to iterate over all pixels stored in a QImage
? By scalable I mean that it will still work no matter what the image dimensions (width and height) are.
NOTE: I'm already aware there are "physical" limits in terms of memory usage. I just want to know whether both methods are capable of reaching such a limit.
Upvotes: 4
Views: 2952