Reputation: 195
As you can see below, I added a mesh to the scene but everytime I try to scale it or set position, I get an error that the mesh is null.
mesh2.position.set(0,0,-5);
mesh2.scale.set(0.2, 0.3, 0.2);
Uncaught TypeError: Cannot read property 'position' of null
check it out at testing2.site44.com
Please help as I have wasted hours trying to get this to work.
function init()
{
var scene = new THREE.Scene();//CREATE NEW THREE JS SCENE
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var renderer = new THREE.WebGLRenderer({antialias:true}); //INIT NEW THREE JS RENDERER
renderer.setPixelRatio( window.devicePixelRatio ); //SET PIXEL RATIO FOR MOBILE DEVICES
renderer.setClearColor(new THREE.Color('#005b96'), 1) //SET BG COLOR
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); // SET SIZE
document.body.appendChild( renderer.domElement ); //APPLY CANVAS TO BODY
renderer.domElement.id = "canvas_threeJS";//ADD ID TO CANVAS
//ADD CAMERA TO THE SCENE
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR =1000;
var camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
camera.position.set(0,3,8); //SET CAMERA POSITION
camera.lookAt(new THREE.Vector3(0,0,-5));
scene.add(camera);
//ADD AMBIENT LIGHT
var ambientLight = new THREE.AmbientLight("#6497b1");
scene.add(ambientLight);
//HANDLE WINDOW RESIZE
//ADD MAIN LIGHT
var light = new THREE.PointLight("#b3cde0",.6);
light.position.set(-5,13,-1);
scene.add(light);
var mesh2 = null;
var loader = new THREE.JSONLoader();
loader.load('assets/models/spaceship001.json', function(geometry) {
mesh2 = new THREE.Mesh(geometry);
scene.add(mesh2);
console.log("done loading model");
});
mesh2.position.set(0,0,-5);
// mesh2.scale.set(0.2, 0.3, 0.2);
//START POSITION OF A LEVEL GROUP
var levelSpawn = -100;
//GET VISIBLE WIDTH AT levelSpawn POSITION
var vFOV = camera.fov * Math.PI / 180; // convert vertical fov to radians
var height = 2 * Math.tan( vFOV / 2 )*levelSpawn; // visible height
var aspect = window.innerWidth / window.innerHeight;
var width = height * aspect;// visible width
//START RENDER
update();
function update()
{
//UPDATE 3D SCENE
renderer.render( scene, camera );
//KEEP RENDERING
requestAnimationFrame( update );
}
}
Upvotes: 0
Views: 1428
Reputation: 4805
The problem is that javascript is an asynchronous language. Depending on your background you should read up on that. Try putting a console.log("setting scale and postion")
just under or above those two lines. What you'll notice is that the position and scale is set before the mesh is loaded.
What you need to do is set the position and scale inside the callback function that you pass to the load function, just under the console.log("done loading model");
line.
You can also read up on javascript Promises to understand it better.
Upvotes: 2