Reputation: 689
I have this timer and it starts at 3 and it should countdown to 0 but it stops at 2. I don't get why it doesn't go all they way down to 0. Can you please let me know what Im doing wrong with my code. Thank you!
class GameScene: SKScene, SKPhysicsContactDelegate {
var timerToStartGame = 3
var timerCountDownLabel: SKLabelNode! = SKLabelNode()
override func didMoveToView(view: SKView) {
timerCountDownLabel = SKLabelNode(fontNamed: "TimeBurner")
timerCountDownLabel.fontColor = UIColor.whiteColor()
timerCountDownLabel.zPosition = 40
timerCountDownLabel.fontSize = 60
timerCountDownLabel.position = CGPointMake(self.size.width / 2.4, self.size.height / 1.5)
self.addChild(timerCountDownLabel)
var clock = NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: Selector("countdown"), userInfo: nil, repeats: true)
}
func countdown() {
timerCountDownLabel.text = String(timerToStartGame--)
if timerToStartGame == 0 {
doAction()
}
}
}
Upvotes: 1
Views: 96
Reputation: 236275
The problem occurs because you decrease it after displaying using -- after the var. Move it to the front and start from 4.
timerCountDownLabel.text = String(--timerToStartGame)
Upvotes: 1