Reputation: 1
I have thoroughly searched on the web but I couldn't find anyone with my same problem.
I'm working on a 3D game for Android using Unity. Everything works fine within the editor and on the Unity Remote app, but when I build the project, install it on my smartphone and start it... I can't see a game object.
A screen of the project:
As you can see, the sword is active and visible in the editor, but once I start the actual build I get this:
I can't understand what's wrong, could someone kindly help me? Many thanks.
Upvotes: 0
Views: 2493
Reputation: 1
Problem solved. I upgraded from Unity 5.3.2 to 5.3.4, re-built the project and everything works like a charm now.
Sometimes Unity can be... strange.
Upvotes: 0
Reputation: 86
Since the sword has a rigidbody, have you enabled gravity and somehow disabled collision and its falling through the ground?
Other than that, it could be a shader problem.
Upvotes: 0
Reputation: 23
Does the material of the sword have the standart shader? If so try one of the mobile ones.
Another idea would be to upgrade to one of the newer p versions of Unity.
Upvotes: 0