Reputation: 2995
I want to draw a function graphic using a list of points. But it is slowing down when so many points exist. So I think if I can draw without erasing current drawing I don't need to store the points. I know Invalidate
clears the current drawing. How can I do this trick?
I an using this method currently:
CoordinateSystem cos = new CoordinateSystem();
List<PointF> points = new List<PointF>();
float a = -20;
void Form1_Tick(object sender, EventArgs e)
{
panel1.Invalidate();
}
void panel1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
double x = a;
double y = Root(x, 3);
cos.DrawSystem(e.Graphics);
points.Add(cos.RelativePoint(new PointF((float)x, (float)y)));
for (int i = 1; i < points.Count - 1; i++)
{
e.Graphics.DrawLine(Pens.Red,points[i],points[i+1]);
}
a += 0.05f;
}
UPDATE
As you suggest I have used a Bitmap to redraw. But the quality of the result is not good for me. Additionally, I have no idea how to call Invalidate
only when the data is changed. Because here, the data changes when Invalidate
method is called.
Code:
CoordinateSystem cos = new CoordinateSystem();
Bitmap bmp;
float a = -20;
void Form1_Tick(object sender, EventArgs e)
{
panel1.Invalidate();
}
void panel1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
double x = a;
double y = Root(x, 3);
PointF rel = cos.RelativePoint(new PointF((float)x, (float)y));
using (Graphics grp = Graphics.FromImage(bmp))
{
grp.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
cos.DrawSystem(grp);
grp.DrawEllipse(Pens.Red, rel.X - 0.5f, rel.Y - 0.5f, 1, 1);
}
e.Graphics.DrawImage(bmp, 0, 0);
a += 0.01f;
}
As you see in the result, the number texts haven't a good quality:
UPDATE 2: Ok, I changed my code a little. Just drawing once the coordinate system at Load
event it has a good quality now. Thanks everyone for help!
Upvotes: 0
Views: 1379
Reputation: 43896
There is no way to "not clear" the graphics. When a Control
needs to be drawn (has been invalidated) you have to draw everything again.
One way to improve your code a little is to use Graphics.DrawLines()
instead of iterating through the points and call Graphics.DrawLine()
for each seperate line.
void panel1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
double x = a;
double y = Root(x, 3);
cos.DrawSystem(e.Graphics);
points.Add(cos.RelativePoint(new PointF((float)x, (float)y)));
e.Graphics.DrawLines(Pens.Red, points.ToArray());
}
Upvotes: 2
Reputation: 27342
The Paint event has a e.ClipRectangle
property.
This is the actual rectangle that needs to be repainted, as it is not always necessary to redraw everything (e.g. part of a form is moved over your form and moved off again).
So one thing you can do is only draw the lines that fall within that rectangle.
But having said that if you are calling Invalidate, that signals that the whole things needs to be redrawn.
It would be better to keep a track of which ones you have drawn perhaps and only draw the new ones?
Upvotes: 1