Reputation: 1460
My friend gave me the following designs for iOS buttons, and I'm not sure the best way to implement this.
I need to make the reusable button shown below (in Objective-C).
I've tried:
So how do I approach this? I'm assuming making a CustomButtonView class which has a button (composition) as well as an inner and outer circle view? How would I then animate that to grow? Would I have to animate the frame change too, or could I use insets?
What is the simplest code to make this work? Thanks!
Upvotes: 1
Views: 117
Reputation: 1864
Here Is the approach I took to create this:
UITapGestureRecognizer
or touchesBegan
, touchesEnded
... for your interactionCALayer
's for your foreground and background layersAdd your icon layer (This can be an UIImageView or any other way of displaying an image)
- (id)initWithIcon:(UIImage *)icon backgroundColor:(UIColor *)backgroundColor foregroundColor:(UIColor *)foregroundColor {
if (self = [super init]) {
// Background Layer Setup
_backgroundLayer = [CALayer new];
[_backgroundLayer setBackgroundColor:backgroundColor.CGColor];
[self.layer addSublayer:_backgroundLayer];
// Foreground Layer Setup
_foregroundLayer = [CALayer new];
[_foregroundLayer setBackgroundColor:foregroundColor.CGColor];
[self.layer addSublayer:_foregroundLayer];
// Icon Setup
_icon = [[UIImageView alloc] initWithImage:icon];
[_icon setContentMode:UIViewContentModeCenter];
[self addSubview:_icon];
UIGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(buttonTapped:)];
[self addGestureRecognizer:tapGesture];
}
return self;
}
- (void)setFrame:(CGRect)frame {
// Make sure super is called
[super setFrame:frame];
// Build the layout of backgroundLayer
[self.backgroundLayer setFrame:CGRectMake(frame.size.width*0.1, frame.size.width*0.1, frame.size.width*0.8, frame.size.width*0.8)];
[self.backgroundLayer setCornerRadius:frame.size.width*0.8/2];
// Build the layout of forgroundLayer
[self.foregroundLayer setFrame:CGRectMake(frame.size.width*0.05, frame.size.width*0.05, frame.size.width*0.9, frame.size.width*0.9)];
[self.foregroundLayer setCornerRadius:frame.size.width*0.9/2];
// Build the frame of your icon
[self.icon setFrame:CGRectMake(0, 0, frame.size.width, frame.size.width)];
}
- (void)buttonTapped:(UIGestureRecognizer*)gesture {
// Animate the foreground getting smaller
CABasicAnimation *foregroundFrameChange = [CABasicAnimation animationWithKeyPath:@"frame"];
foregroundFrameChange.fromValue = [NSValue valueWithCGRect:_foregroundLayer.frame];
foregroundFrameChange.toValue = [NSValue valueWithCGRect:CGRectMake(self.frame.size.width*0.1,self.frame.size.width*0.1, self.frame.size.width*0.8, self.frame.size.width*0.8)];
self.foregroundLayer.frame = CGRectMake(self.frame.size.width*0.1,self.frame.size.width*0.1, self.frame.size.width*0.8, self.frame.size.width*0.8);
// Animate the forground cornerRadius to stay rounded
CABasicAnimation *foregroundRadiusChange = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
foregroundRadiusChange.fromValue = [NSNumber numberWithDouble:self.foregroundLayer.cornerRadius];
foregroundRadiusChange.toValue = [NSNumber numberWithDouble:self.frame.size.width*0.8/2];
[self.foregroundLayer setCornerRadius:self.frame.size.width*0.8/2];
// Animate the background getting larger
CABasicAnimation *backgroundFrameChange = [CABasicAnimation animationWithKeyPath:@"frame"];
backgroundFrameChange.fromValue = [NSValue valueWithCGRect:self.backgroundLayer.frame];
backgroundFrameChange.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.width)];
self.backgroundLayer.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.width);
// Animate the background cornerRadius to stay rounded
CABasicAnimation *backgroundRadiusChange = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
backgroundRadiusChange.fromValue = [NSNumber numberWithDouble:self.backgroundLayer.cornerRadius];
backgroundRadiusChange.toValue = [NSNumber numberWithDouble:self.frame.size.width/2];
[self.backgroundLayer setCornerRadius:self.frame.size.width/2];
// Group all the animations to run simultaneously
CAAnimationGroup *allAnimations = [CAAnimationGroup animation];
allAnimations.duration = 2;
allAnimations.animations = @[foregroundFrameChange, foregroundRadiusChange, backgroundFrameChange, backgroundRadiusChange];
allAnimations.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[self.layer addAnimation:allAnimations forKey:@"animate"];
// Create your button action callback here
}
This was a quick mock up and not a complete solution but it will give you something to play with.
Upvotes: 1