Reputation: 1169
In my C++ code I have a Matrix class, and some operators written to multiply them. My class is templated which mean I can have int, float, double ... matrices.
My operator overload is classic I guess
template <typename T, typename U>
Matrix<T>& operator*(const Matrix<T>& a, const Matrix<U>& b)
{
assert(a.rows() == b.cols() && "You have to multiply a MxN matrix with a NxP one to get a MxP matrix\n");
Matrix<T> *c = new Matrix<T>(a.rows(), b.cols());
for (int ci=0 ; ci<c->rows() ; ++ci)
{
for (int cj=0 ; cj<c->cols() ; ++cj)
{
c->at(ci,cj)=0;
for (int k=0 ; k<a.cols() ; ++k)
{
c->at(ci,cj) += (T)(a.at(ci,k)*b.at(k,cj));
}
}
}
return *c;
}
In this code I return a matrix of the same type than the first parameter i.e. Matrix<int> * Matrix<float> = Matrix<int>
. My question is how can I detect the most precised type among the two I give to not lose too much precision i.e. to have Matrix<int> * Matrix<float> = Matrix<float>
? Is there a clever to do it ?
Upvotes: 0
Views: 208
Reputation: 303107
What you want is just the type that happens when you multiply a T
by a U
. That can be given by:
template <class T, class U>
using product_type = decltype(std::declval<T>() * std::declval<U>());
You can just use that as an extra defaulted template parameter:
template <typename T, typename U, typename R = product_type<T, U>>
Matrix<R> operator*(const Matrix<T>& a, const Matrix<U>& b) {
...
}
In C++03 you can accomplish the same thing by doing a giant series of overloads with lots of small helper types like so (this is how Boost does it):
template <int I> struct arith;
template <int I, typename T> struct arith_helper {
typedef T type;
typedef char (&result_type)[I];
};
template <> struct arith<1> : arith_helper<1, bool> { };
template <> struct arith<2> : arith_helper<2, bool> { };
template <> struct arith<3> : arith_helper<3, signed char> { };
template <> struct arith<4> : arith_helper<4, short> { };
// ... lots more
We then can write:
template <class T, class U>
class common_type {
private:
static arith<1>::result_type select(arith<1>::type );
static arith<2>::result_type select(arith<2>::type );
static arith<3>::result_type select(arith<3>::type );
// ...
static bool cond();
public:
typedef typename arith<sizeof(select(cond() ? T() : U() ))>::type type;
};
Assuming you write out all the integer types, then you can use typename common_type<T, U>::type
where before I used product_type
.
If this isn't a demonstration of how cool C++11 is, I don't know what is.
Note, operator*
should not return a reference. What you're doing will leak memory.
Upvotes: 9