Reputation: 5122
The following code takes a snapshot of part of the screen (at the mouse coordinates) and should display it in an Image control.
public partial class MainWindow : Window
{
Timer timer = new Timer(100);
public MainWindow()
{
InitializeComponent();
timer.Elapsed += Timer_Elapsed;
timer.Start();
}
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
{
viewerImage.Source = GetSnapAtMouseCoords((int)((Grid)viewerImage.Parent).ActualWidth, (int)((Grid)viewerImage.Parent).ActualHeight, System.Windows.Forms.Cursor.Position);
}
private BitmapSource GetSnapAtMouseCoords(int width, int height, System.Drawing.Point mousePosition)
{
IntPtr handle = IntPtr.Zero;
try
{
using (var screenBmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
{
using (var bmpGraphics = Graphics.FromImage(screenBmp))
{
bmpGraphics.CopyFromScreen(mousePosition.X, mousePosition.Y, 0, 0, screenBmp.Size);
handle = screenBmp.GetHbitmap();
var bs = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
handle,
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
return bs;
}
}
}
finally
{
DeleteObject(handle);
}
}
}
Everything works up to the point where I set the image source to the BitmapSource. Unfortunately, the image is never rendered on screen.
I think that maybe this is because I am creating the BitmapSource on the GUI thread... But I am not so sure.
Any suggestions or ideas welcome.
Upvotes: 2
Views: 1137
Reputation: 13394
Actually it's because you are accessing your GUI on a different Thread. You can either wrap the initial call like this:
Dispatcher.BeginInvoke(new Action(() =>
{
viewerImage.Source = GetSnapAtMouseCoords(
(int)((Grid)viewerImage.Parent).ActualWidth,
(int)((Grid)viewerImage.Parent).ActualHeight,
System.Windows.Forms.Cursor.Position);
}));
Or do all the processing in a background thread an just return a Frozen
(Thread safe) BitmapSource
. You would hover need to pass (int)((Grid)viewerImage.Parent).ActualWidth
differently, since that is owned by the UI thread too.
bs.Freeze();
Dispatcher.BeginInvoke(new Action(() =>
{
viewerImage.Source = bs;
}));
Upvotes: 3