Reputation: 401
I'm trying to simulate in SystemC a block which adds the red component of two pixels P1
and P2
, and always keeps the green and blue components of pixel P1
. I have declared the pixel as an struct and its overload function in the following way:
struct pixel {
sc_uint<8> r;
sc_uint<8> g;
sc_uint<8> b;
pixel( sc_uint<8> _r = 0, sc_uint<8> _g = 0, sc_uint<8> _b = 0): r(_r), g(_g), b(_b) { }
bool operator == (const pixel &other) {
return (r == other.r) && (g == other.g) && (b == other.b);
}
// Displaying
friend ostream& operator << ( ostream& o, const pixel& P ) {
o << "{" << P.r << "," << P.g << "," << P.b << "}" ;
return o;
}
};
//Overload function
void sc_trace( sc_trace_file* _f, const pixel& _foo, const std::string& _s ) {
sc_trace( _f, _foo.r, _s + "_r" );
sc_trace( _f, _foo.g, _s + "_g" );
sc_trace( _f, _foo.b, _s + "_b" );
}
Then I have coded the adder module considering that the signals sc_in
are of type pixel
, as follows:
SC_MODULE(adder){
sc_in<pixel> pin1;
sc_in<pixel> pin2;
sc_out<pixel> pout;
SC_CTOR(adder){
SC_METHOD(addpixel);
sensitive << pin1 << pin2;
}
void addpixel(){
sc_uint<8> ir;
sc_uint<8> ig;
sc_uint<8> ib;
ir = pin1.r + pin2.r;
ig = pin1.g;
ib = pin1.b;
pout = pixels(ir,ig,ib);
cout << " P1 = " << pin1 << endl;
cout << " P2 = " << pin2 << endl;
}
};
I get the following compiling errors:
test.cpp:46:13: error: ‘class sc_core::sc_in<pixel>’ has no member named ‘r’
ir = pin1.r + pin2.r;
^
test.cpp:46:22: error: ‘class sc_core::sc_in<pixel>’ has no member named ‘r’
ir = pin1.r + pin2.r;
^
test.cpp:47:13: error: ‘class sc_core::sc_in<pixel>’ has no member named ‘g’
ig = pin1.g;
^
test.cpp:48:13: error: ‘class sc_core::sc_in<pixel>’ has no member named ‘b’
ib = pin1.b;
^
<builtin>: recipe for target 'test' failed
I would like to know how could the method addpixel
access to each component RGB of the pixels and make the operation. If I delete the error lines I arrive to display in the terminal the values of pixels P1
and P2
.
Upvotes: 0
Views: 1562
Reputation: 75062
sc_in<pixel>
is not pixel
. I guess you should fetch the value via sc_in::read()
like this:
void addpixel(){
sc_uint<8> ir;
sc_uint<8> ig;
sc_uint<8> ib;
pixel pin1_value = pin1.read();
pixel pin2_value = pin2.read();
ir = pin1_value.r + pin2_value.r;
ig = pin1_value.g;
ib = pin1_value.b;
pout = pixels(ir,ig,ib);
cout << " P1 = " << pin1_value << endl;
cout << " P2 = " << pin2_value << endl;
}
Upvotes: 2