user1190832
user1190832

Reputation:

libgdx - Handling different screen resolutions and sizes?

I have created an app that uses FitViewport. So it will keep the aspect ratio on any phone.

But how do I solve that for my fonts? My buttons etc are all scaled to look the same bu the fonts are not. So I need some solutions with different font sizes for different screen resolutions.

What is the way to handle that in libgdx?

Upvotes: 1

Views: 462

Answers (1)

Kush
Kush

Reputation: 749

For dynamic font sizes, either you can use multiple BitmapFont files for each resolution or use Gdx-freetype and generate them on the fly.

Upvotes: 1

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