Mahmoud Eidarous
Mahmoud Eidarous

Reputation: 174

How to setup libgdx game for different screen sizes?

This is my first time to use LibGDX. I have created my first game on Android based on libGDX. The Textures / Images are scaled differently on different screen sizes that the game is impossible to be played. I wanted to use mipmap, and create each image with different size in each folder, but android.os.Bundle can't be imported in the Game class, so I can't use R.mipmap..etc. I have been searching for a solution for two days now. I hope you help me here.

Upvotes: 1

Views: 863

Answers (2)

Rodriquez
Rodriquez

Reputation: 1001

You need to use Scene and add Actor. then you can configure for differently sized screens. I had this problem, and this helped me solve it.

Upvotes: 0

Jim
Jim

Reputation: 1005

You need to use a viewport. There are different kinds of viewports you can use to make sure your game looks good on all screen sizes.

links:

LibGDX wiki

Aspect Ratios & Viewports tutorial by Brent Aureli

Upvotes: 3

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