Reputation: 137
I'm trying to rotate a CAShapeLayer arounds its centre point. I'm really confused over bounds, frames, anchors and centre points.
I have created a circular CAShape within a UIView and want to rotate it around its centre. I have only included some of the code.
Function to Create the Circle I wish to rotate:
func drawCompassImage(){
//Compass Bezel Ring
let baseCirclePath = UIBezierPath()
baseCirclePath.addArcWithCenter(CGPoint(x: CGFloat(self.frame.width/2), y: CGFloat(self.frame.width/2)), radius: CGFloat(baseCircleRadius), startAngle: CGFloat(-M_PI_2), endAngle:CGFloat(M_PI_2*3), clockwise: true)
compassImage.path = baseCirclePath.CGPath
compassImage.fillColor = UIColor.clearColor().CGColor;
compassImage.strokeColor = UIColor.whiteColor().CGColor
compassImage.lineDashPattern = [1.0,2.0]
compassImage.lineWidth = 10.0
self.layer.addSublayer(compassImage)
}
Function to create the red dot:
func drawCompassRedDot() {
let compassBall = CAShapeLayer ()
let compassBallPath = UIBezierPath ()
let compassBallRadius :CGFloat = 5
let xStart: Float = Float(Float(baseCircleRadius) * cos(270 * Float(M_PI) / 180)) + Float(self.frame.width/2)
let yStart: Float = Float(Float(baseCircleRadius) * sin(270 * Float(M_PI) / 180)) + Float((self.frame.height/2)+0)
compassBallPath.addArcWithCenter(CGPoint(x: CGFloat(xStart), y: CGFloat(yStart)), radius: compassBallRadius, startAngle: CGFloat(-M_PI_2), endAngle:CGFloat(M_PI_2*3), clockwise: true)
compassBall.path = compassBallPath.CGPath
compassBall.fillColor = UIColor.redColor().CGColor;
compassBall.strokeColor = UIColor.redColor().CGColor
compassBall.lineWidth = 1.0
self.compassImage.addSublayer(compassBall)
}
Functions to rotate:
func animate(){
compassImage.transform = CATransform3DMakeRotation(degree2radian(45), 0, 0, 1)
}
func degree2radian(a:CGFloat)->CGFloat {
let b = CGFloat(M_PI) * a/180
return b
}
My issue is whatever I try it always ends off-set:
The two circles should have the same centre.
Please help this is sending me bonkers...
Upvotes: 0
Views: 76
Reputation: 137
I've worked it out. Need to add in the bounds and anchor point correctly:
compassImage.frame = bounds
compassImage.anchorPoint = CGPoint(x: 0.5, y: 0.5)
Therefore the code looks like this:
func drawCompassImage(){
//Compass Bezel Ring
let baseCirclePath = UIBezierPath()
baseCirclePath.addArcWithCenter(CGPoint(x: CGFloat(self.frame.width/2), y: CGFloat(self.frame.width/2)), radius: CGFloat(baseCircleRadius), startAngle: CGFloat(-M_PI_2), endAngle:CGFloat(M_PI_2*3), clockwise: true)
compassImage.path = baseCirclePath.CGPath
compassImage.frame = bounds
compassImage.anchorPoint = CGPoint(x: 0.5, y: 0.5)
compassImage.fillColor = UIColor.clearColor().CGColor;
compassImage.strokeColor = UIColor.whiteColor().CGColor
compassImage.lineDashPattern = [1.0,2.0]
compassImage.lineWidth = 10.0
self.layer.addSublayer(compassImage)
}
Upvotes: 1