Reputation: 91
I am working on a unity project where the apk built is almost 200mb and the android phones is running it very slow.
I have already tried texture compression and I have brought down the size. Any other suggestions?
The frame rate is slow. My textures are at 256 compressed and PVRTC. Any suggestions, please.
I have read somewhere that I can load only what is needed, anybody who can help me with that ? 1.It is an autowalk cardboard type apk,the player triggers the button to walk. 2.I have imported a fully built house from maya.That is the largest import.The size of which is 800mb. 3.I used the profiler and it looks like the rendering is using too much of CPU.I see many apps that are professional built with even better graphics.Wonder how thats done. @Joe Blow - Thanks for the edit suggestions, im new here :)
[1]: https://i.sstatic.net/4wvxQ.png - editor log
Upvotes: 2
Views: 1612
Reputation: 190
Try to do this, go to edit -> player setting -> other setting -> configuration -> device filter and change it to ARMv7 architecture and then build again your file will get reduce .If you Combine ARMv7 and x86 both architecture in a single apk then your file will get dobule
Upvotes: 4