Reputation: 19220
I'm trying to figure out the correct way to inject an auto-factory which takes params, or even if this is possible with Unity.
For example I know I can do this:
public class TestLog
{
private Func<ILog> logFactory;
public TestLog(Func<ILog> logFactory)
{
this.logFactory = logFactory;
}
public ILog CreateLog()
{
return logFactory();
}
}
Container.RegisterType<ILog, Log>();
TestLog test = Container.Resolve<TestLog>();
ILog log = test.CreateLog();
Now what I'll like to be able to do is:
public class TestLog
{
private Func<string, ILog> logFactory;
public TestLog(Func<string, ILog> logFactory)
{
this.logFactory = logFactory;
}
public ILog CreateLog(string name)
{
return logFactory(name);
}
}
Container.RegisterType<ILog, Log>();
TestLog test = Container.Resolve<TestLog>();
ILog log = test.CreateLog("Test Name");
Unfortunately this doesn't work. I can see how you can set up custom factories for creating instances in Unity, just can't seem to fund any clear examples for this example.
Obviously I could create my own factory but I'm looking for an elegant way to do this in Unity and with minimum code.
Upvotes: 19
Views: 10586
Reputation: 1608
Autofac has parameterized instantiation to handle scenarios which need an auto-factory with parameters.
While Unity doesn't support this out of the box, it's possible to implement an extension which will work in a way similar to Autofac's.
A shameless plug: I implemented such an extension -- Parameterized Auto Factory.
It can be used in a way similar to this:
public class Log
{
public void Info(string info) { /* ... */ }
public void Warn(string info) { /* ... */ }
public void Error(string info) { /* ... */ }
}
public class LogConsumer
{
private readonly Log _log;
private readonly string _consumerName;
public LogConsumer(Log log, string consumerName)
{
_log = log;
_consumerName = consumerName;
}
public void Frobnicate()
=> _log.Info($"{nameof(Frobnicate)} called on {_consumerName}");
}
var container = new UnityContainer()
.AddNewExtension<UnityParameterizedAutoFactoryExtension>();
var logConsumerFactory = container.Resolve<Func<string, LogConsumer>>();
var gadget = logConsumerFactory("Gadget");
gadget.Frobnicate();
Please notice:
Func<string, LogConsumer>
is resolved from container
, but it wasn't registered anywhere -- it's generated automatically. Func<string, LogConsumer>
only provides the string consumerName
parameter to LogConsumer
's constructor. As a result, the Log log
parameter is resolved from the container. If the auto-factory func looked like this Func<string, Log, LogConsumer>
instead, then all the parameters of LogConsumer
's constructor would've been supplied through the auto-factory. Basically, the extension works like this:
BuilderStrategy
in Unity's pipeline.Func
with parameters, the extension intercepts the instance building process.Func
of the given type which resolves its return type from the container and passes the Func
's parameters as a ResolverOverride
collection to the IUnityContainer.Resolve
method.Upvotes: 2
Reputation: 400
The answer by @TheCodeKing works fine, but in most (possibly all?) cases could be shortened to the following:
Container.RegisterInstance<Func<string, ILog>>(name => new Log(name));
(note that I'm using RegisterInstance()
instead of RegisterType()
)
Since the Func<>
implementation is already a kind of factory there's usually no need to wrap it in a InjectionFactory
. It only ensures that each resolution of the Func<string, ILog>
is a new instance, and I can't really think of a scenario that requires this.
Upvotes: 8
Reputation: 1652
In case you're looking for a fully typed factory interface (allowing for XML documentation and parameter names, for instance), you could use a NuGet package I created, which you can leverage simply by defining an interface for the factory, and then associating it with the concrete type you want to instantiate.
Code lives in GitHub: https://github.com/PombeirP/FactoryGenerator
Upvotes: 1
Reputation: 19220
Sorry to be one of those annoying people who answer their own questions but I figured it out.
public class TestLog
{
private Func<string, ILog> logFactory;
public TestLog(Func<string, ILog> logFactory)
{
this.logFactory = logFactory;
}
public ILog CreateLog(string name)
{
return logFactory(name);
}
}
Container.RegisterType<Func<string, ILog>>(
new InjectionFactory(c =>
new Func<string, ILog>(name => new Log(name))
));
TestLog test = Container.Resolve<TestLog>();
ILog log = test.CreateLog("Test Name");
Upvotes: 34