Reputation: 103
I am trying to write a handler class that when given a tuple, it can dynamically handle a specific field from the given tuple.
The problem is, I don't know how to create an instance of that class because the class is templated, and the template I need for the instantiation is inside the tuple.
(It is important to have the handler in a separate class due to design requests which are irrelevant to the question)
Notice the ???
in the ILevelHandler
instance, I am required to supply the template but I'm not sure how to do it.
#include <tuple>
#include <string>
#include <iostream>
#include <boost/variant.hpp>
template <typename... T>
class ILevelHandler
{
public:
virtual void HandleEnterLevel(const boost::variant<T...>& _value)
{
std::cout << " value: " << _value << std::endl;
}
};
int main()
{
std::tuple<int, float, std::string, int> tpl {4, 6.6, "hello", 7};
ILevelHandler<???> lvl(tpl);
for (size_t i = 0; i < 4; ++ i)
{
lvl.HandleEnterLevel(i, dynamic_get(i, tpl));
}
return 0;
}
Important to mention: solving the problem with a function that is not wrapped inside a class is easy, although, I need to supply an abstract class, so that the user will have to implement the function on his own.
Upvotes: 2
Views: 186
Reputation: 69864
assuming you have already written dynamic_get
(say if you need help with that) then a simple conversion class should do it:
#include <tuple>
#include <string>
#include <iostream>
#include <boost/variant.hpp>
template <typename... T>
class ILevelHandler
{
public:
void HandleEnterLevel(const boost::variant<T...>& _value)
{
std::cout << " value: " << _value << std::endl;
}
};
template<class Thing>
struct to_variant;
template<class...T>
struct to_variant<std::tuple<T...>>
{
using type = boost::variant<T...>;
};
template<class T> using to_variant_t = typename to_variant<T>::type;
int main()
{
std::tuple<int, float, std::string, int> tpl {4, 6.6, "hello", 7};
using tuple_type = decltype(tpl);
using variant_type = to_variant_t<tuple_type>;
ILevelHandler< variant_type > lvl;
for (size_t i = 0; i < 4; ++ i)
{
lvl.HandleEnterLevel(i, dynamic_get(i, tpl));
}
return 0;
}
Upvotes: 2
Reputation: 50540
As a possible solution, you can use a support fake function as it follows:
#include <tuple>
#include <string>
template <typename... T>
class ILevelHandler {
public:
ILevelHandler(const std::tuple<T...> &) {}
};
template<typename... T>
auto f(const std::tuple<T...> &) -> ILevelHandler<T...>;
int main() {
std::tuple<int, float, std::string, int> tpl {4, 6.6, "hello", 7};
decltype(f(tpl)) lvl(tpl);
return 0;
}
Note that you don't need to define the function f
, a simple declaration like the one in the example above is enough.
You can use also a couple of using
declarations to clean up a bit your statements:
// ...
template<typename T>
using MyILevelHandler = decltype(f(std::declval<T>()));
// ...
int main() {
using MyTuple = std::tuple<int, float, std::string, int>;
MyTuple tpl {4, 6.6, "hello", 7};
MyILevelHandler<MyTuple> lvl(tpl);
return 0;
}
Upvotes: 3