Reputation: 21
I am trying to monitor the assembly instructions of a functions opcode. I get the functions size in bytes by subtracting a stub address from the functions in memory. I am currently only looking for the mov instruction. When I display the currentByte, it outputs only Ú, which has a hex value of 0xDA, which is FIADD in assembly http://ref.x86asm.net/coder32.html#xDA Why does no mov instruction display?
#include <iostream>
#include <Windows.h>
#include <ctime>
#include <vector>
#define PUSH 0x50
#define POP 0x58
#define MOV 0xB8
#define NOP 0x90
#define ADD 0x01
#define AND 0x21
#define XOR 0x31
#define OR 0x09
#define SBB 0x19
#define SUB 0x29
using namespace std;
int add(int x, int y)
{
int result;
__asm
{
mov eax, x
add eax, y
mov result, eax
xor eax, eax
}
return result;
}
void stub() { return; }
DWORD GetFunctionSize(DWORD* functionStartAddress, DWORD* stub)
{
DWORD dwOldProtect;
DWORD *func, *stubAddr;
func = (DWORD*)functionStartAddress;
stubAddr = (DWORD*)stub;
DWORD size = func - stubAddr;
VirtualProtect(func, size, PAGE_EXECUTE_READWRITE, &dwOldProtect);
return size;
}
void GetCurrentByte(PVOID function)
{
vector<PBYTE> currByte;
PBYTE pCurrentByte = (PBYTE)function;
if (*pCurrentByte == MOV)
{
cout << "MOV instr.\n";
}
cout << *pCurrentByte;
currByte.push_back(pCurrentByte);
}
int main()
{
DWORD size = GetFunctionSize((DWORD*)&add, (DWORD*)&stub);
for (int i = 0; i < size; i++)
{
GetCurrentByte(add);
}
system("pause");
return 0;
}
Upvotes: 0
Views: 2229
Reputation: 145
Why does no mov instruction display?
If you are in debugging mode, you need to know that you are passing a wrong address to the GetCurrentDate(PVOID), thats mean you are reading bytes from a wrong address and there is another few mistakes, to solve this issue follow those steps :
Firstly, the code bytes generated from :
mov eax, x // code bytes: 8B 45 08
mov result, eax // code bytes: 89 45 FC
0x8B and 0x89 are the values that you should look for inside your add(int, int) function.
secondly, to get the address of the first byte of your add(int, int) function i suggest to use this function :
#define ASM_CALL 0x000000E8
#define ASM_JMP 0x000000E9
#define ASM_CALL_SIZE 0x00000001
#define ASM_CALL_FULL_SIZE 0x00000005
DWORD GetFuncAddress(DWORD funcAddress)
{
BYTE calledAddress = *(BYTE*)funcAddress;
while (calledAddress == ASM_CALL || calledAddress == ASM_JMP) {
funcAddress = funcAddress + *(DWORD*)(funcAddress + ASM_CALL_SIZE) + ASM_CALL_FULL_SIZE;
calledAddress = *(BYTE*)funcAddress;
}
return funcAddress; // The address of the first byte of the function.
}
thirdly, i suggest an optimization inside your GetFunctionSize(DOWRD), as you know that your add function ends with a single return :
return result; // code bytes: C3
why not just loop throw the bytes of the add function, so when you find a byte equivalente to 0xC3, you will end up with the exact size of your function (in bytes), this code will make things clear:
#define ASM_RET 0xC3
SIZE_T GetFunctionSize(DWORD functionAddress)
{
SIZE_T funcSize = 0;
// Loop thru func's bytes, and breaks when return byte found.
while (*((PBYTE)functionAddress++) != RET)
funcSize++;
return funcSize;
}
fourthly, the GetCurrentByte(PVOID) function needs some maintenance, so i suggest :
#define ASM_MOV1 0x8B
#define ASM_MOV2 0x89
VOID GetCurrentByte(DWORD functionAddress, UINT &index)
{
BYTE tempByte = *((PBYTE)functionAddress + index);
// search for bytes which contains a mov instruction:
if (tempByte == ASM_MOV1 || tempByte == ASM_MOV2)
cout << "MOV instr found at : " << hex << ((DWORD)functionAddress + index) << endl;
}
finally, the full code will be like this :
#include <iostream>
#include <Windows.h>
#define ASM_RET 0xC3
#define ASM_MOV1 0x8B
#define ASM_MOV2 0x89
#define ASM_CALL 0xE8
#define ASM_JMP 0xE9
#define ASM_CALL_SIZE 0x01
#define ASM_CALL_FULL_SIZE 0x05
using namespace std;
INT add(INT x, INT y)
{
int result;
__asm
{
mov eax, x
add eax, y
mov result, eax
xor eax, eax
}
return result;
}
DWORD GetFuncAddress(DWORD funcAddress)
{
BYTE calledAddress = *(BYTE*)funcAddress;
while (calledAddress == ASM_CALL || calledAddress == ASM_JMP) {
funcAddress = funcAddress + *(DWORD*)(funcAddress + ASM_CALL_SIZE) + ASM_CALL_FULL_SIZE;
calledAddress = *(BYTE*)funcAddress;
}
return funcAddress;
}
SIZE_T GetFunctionSize(DWORD functionAddress)
{
SIZE_T funcSize = 0;
while (*((PBYTE)functionAddress++) != ASM_RET)
{
funcSize++;
}
return funcSize;
}
VOID GetCurrentByte(DWORD functionAddress, UINT &index)
{
BYTE tempByte = *((PBYTE)functionAddress + index);
if (tempByte == ASM_MOV1 || tempByte == ASM_MOV2)
cout << "MOV instr found at : " << hex << ((DWORD)functionAddress + index) << endl;
}
INT main()
{
DWORD funcAddress = GetFuncAddress((DWORD)add); // Get func address.
SIZE_T size = GetFunctionSize(funcAddress); // Get func size (bytes).
for (UINT i = 0; i < size; i++) // loop thru the function memory block.
{
GetCurrentByte(funcAddress, i);
}
system("pause");
return 0;
}
Don't be surprised if you found many MOV instructions in your function because the compiler created them.
Amrane Abdelkader.
Upvotes: 2
Reputation: 363922
GetCurrentByte()
looks at the first byte every time you call it. Looking at the first byte size
times doesn't help you.
Upvotes: 0