Reputation: 43
I try to use three.js library in a-frame.
For example,
var helper = new THREE.MMDHelper(renderer);
I don't know how to get a renderer in a-frame.
a-scene has a renderer property.
=> https://aframe.io/docs/0.3.0/core/scene.html
but, it's undefined.
document.querySelector('a-scene').renderer; <= undefined
Please tell me how to get the rendere
Upvotes: 4
Views: 3842
Reputation: 43
thanks, Don McCurdy and ngokevin.
Incidentally, I looked for the camera property.
I can get the camera property by use 'camera-set-active'.
For your reference.
<html>
<head>
<title>a-frame sample</title>
<script src="https://aframe.io/releases/0.3.0/aframe.min.js"></script>
</head>
<body>
<a-scene do-something>
</a-scene>
</body>
<script>
var sceneEl = document.querySelector('a-scene');
window.onload = function() {
console.log('window.onload');
console.log(document.querySelector('a-scene').renderer); // undefined
console.log(document.querySelector('a-scene').camera); // undefined
}
AFRAME.registerComponent('do-something', {
init: function() {
console.log('do-something init');
console.log(this.el.renderer); // OK
console.log(this.el.camera); // undefined
this.el.addEventListener('camera-set-active', this.cameraSetActive.bind(this));
},
cameraSetActive: function() {
console.log('do-something cameraSetActive');
console.log(this.el.renderer); // OK
console.log(this.el.camera); // OK
}
});
sceneEl.addEventListener('render-target-loaded', function() {
console.log('render-target-loaded');
console.log(document.querySelector('a-scene').renderer); // OK
console.log(document.querySelector('a-scene').camera); // undefined
});
sceneEl.addEventListener('camera-ready', function() {
console.log('camera-ready');
console.log(document.querySelector('a-scene').renderer); // OK
console.log(document.querySelector('a-scene').camera); // undefined
});
sceneEl.addEventListener('camera-set-active', function() {
console.log('camera-set-active');
console.log(document.querySelector('a-scene').renderer); // OK
console.log(document.querySelector('a-scene').camera); // OK
});
</script>
</html>
Upvotes: 0
Reputation: 13233
If you write your code within a component, you can be guaranteed everything is loaded:
AFRAME.registerComponent('do-something', {
init: function () {
console.log(this.el.renderer);
}
});
<script src="do-something-component.js"></script>
<a-scene do-something></a-scene>
Upvotes: 1
Reputation: 11970
You'll need to wait for the scene to initialize before a renderer is available:
sceneEl.addEventListener('render-target-loaded', function () {
// sceneEl.renderer is now set.
});
Upvotes: 6