Reputation: 105
I'm starting a new project using C++ and OpenGL to make a simple game and to teach myself OpenGL. I do not want to use GLUT, and would rather use SDL for making windows and such. I'm having a lot of weird trouble with the Makefile, however. Currently, when I type make, I get this response when I include $(LFLAGS) $(LDFLAGS)
in my G++ commands:
g++-5 tetris.o -o tetris -std=c++14
Undefined symbols for architecture x86_64:
"_SDL_CreateWindow", referenced from:
_main in tetris.o
"_SDL_GL_CreateContext", referenced from:
_main in tetris.o
"_SDL_Init", referenced from:
_main in tetris.o
"_SDL_PollEvent", referenced from:
game_loop(SDL_Window*) in tetris.o
"_glewGetErrorString", referenced from:
_main in tetris.o
"_glewInit", referenced from:
_main in tetris.o
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status
make: *** [tetris] Error 1
and this response when I do not:
g++-5 -Wall -framework SDL2 tetris.o -o tetris -std=c++14
ld: framework not found SDL2
collect2: error: ld returned 1 exit status
make: *** [tetris] Error 1
Here is my new Makefile:
CC = g++-5
CFLAGS = -Wall -c -Wno-deprecated-declarations
LFLAGS = -Wall
LDFLAGS = -framework SDL2
LDLIBS= -lSDL2 -lglew -lGL
INCLUDES = -I/Library/Frameworks/SDL2.framework/Headers/
STD = -std=c++14
all: tetris
tetris: tetris.o
$(CC) $(LFLAGS) $(LDFLAGS) tetris.o -o tetris $(STD)
tetris.o: tetris.cpp
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ tetris.cpp $(STD)
.PHONY: clean
clean:
rm tetris *.o
And the headers part of my .cpp file:
#include <SDL2/SDL.h>
#include <GL/glew.h>
#include <unistd.h>
#include <iostream>
Upvotes: 4
Views: 358
Reputation: 9
Just use freeglut, you don't need to use SDL so that you can get started with OpenGL.
Upvotes: 0