Reputation: 23
I'm looking for best way to automatically find starting position for new turtle drawing so that it would be centered in graphics window regardless of its size and shape.
So far I've developed a function that checks with each drawn element turtle position to find extreme values for left, right, top and bottom and that way I find picture size and can use it to adjust starting position before releasing my code. This is example of simple shape drawing with my picture size detection added:
from turtle import *
Lt=0
Rt=0
Top=0
Bottom=0
def chkPosition():
global Lt
global Rt
global Top
global Bottom
pos = position()
if(Lt>pos[0]):
Lt = pos[0]
if(Rt<pos[0]):
Rt= pos[0]
if(Top<pos[1]):
Top = pos[1]
if(Bottom>pos[1]):
Bottom = pos[1]
def drawShape(len,angles):
for i in range(angles):
chkPosition()
forward(len)
left(360/angles)
drawShape(80,12)
print(Lt,Rt,Top,Bottom)
print(Rt-Lt,Top-Bottom)
This method does work however it seems very clumsy to me so I would like to ask more experiences turtle programmers is there a better way to find starting position for turtle drawings to make them centered?
Regards
Upvotes: 0
Views: 7659
Reputation: 41905
I admire @furas' explanation and code, but I avoid math. To illustrate that there's always another way to go about a problem here's a math-free solution that produces the same concentric polygons:
from turtle import Turtle, Screen
def draw_shape(turtle, radius, sides):
# move start point
turtle.penup()
turtle.sety(-radius)
turtle.pendown()
# draw "almost" circle
turtle.circle(radius, steps=sides)
turtle = Turtle()
shapes = [(155, 12), (275, 36), (50, 5)]
for shape in shapes:
draw_shape(turtle, *shape)
turtle.penup()
turtle.home()
turtle.pendown()
screen = Screen()
screen.exitonclick()
Upvotes: 0
Reputation: 142960
There is no universal method to center every shape (before you draw it and find all your max, min points).
For your shape ("almost" circle) you can calculate start point using geometry.
alpha + alpha + 360/repeat = 180
so
alpha = (180 - 360/repeat)/2
but I need 180-alpha
to move right (and later to move left)
beta = 180 - aplha = 180 - (180 - 360/repeat)/2
Now width
cos(alpha) = (lengt/2) / width
so
width = (lengt/2) / cos(alpha)
Because Python use radians
in cos()
so I need
width = (length/2) / math.cos(math.radians(alpha))
Now I have beta
and width
so I can move start point and shape will be centered.
from turtle import *
import math
# --- functions ---
def draw_shape(length, repeat):
angle = 360/repeat
# move start point
alpha = (180-angle)/2
beta = 180 - alpha
width = (length/2) / math.cos(math.radians(alpha))
#color('red')
penup()
right(beta)
forward(width)
left(beta)
pendown()
#color('black')
# draw "almost" circle
for i in range(repeat):
forward(length)
left(angle)
# --- main ---
draw_shape(80, 12)
penup()
goto(0,0)
pendown()
draw_shape(50, 36)
penup()
goto(0,0)
pendown()
draw_shape(70, 5)
penup()
goto(0,0)
pendown()
exitonclick()
I left red width
on image.
Upvotes: 1