Guig
Guig

Reputation: 10421

Can an enum contain another enum values in Swift?

I'd like to share some enum properties. Something like:

enum State {
  case started
  case succeeded
  case failed
}

enum ActionState {
  include State // what could that be?
  case cancelled
}

class Action {
  var state: ActionState = .started

  func set(state: State) {
    self.state = state
  }

  func cancel() {
    self.state = .cancelled
  }
}

I see why ActionState can not inherit from State (because the state cancelled has no representation in State) but I want to still be able to say "ActionState is like State with more options, and ActionState can get inputs that are of type State, because they are also of type ActionState"

I see how I could get the above logic to work with copying the cases in ActionState and having a switch in the set function. But I'm looking for a better way.

I know enum can't inherit in Swift, and I've read the protocol answer of swift-enum-inheritance. It doesn't address the need for "inheriting" or including cases from another enum, but only properties and variables.

Upvotes: 19

Views: 20970

Answers (3)

Jan12
Jan12

Reputation: 111

Even if it is not directly possible to extend an enum as explained in the other answers, you can work around it using raw values. For example:

enum State: Int {
  case started
  case succeeded
  case failed
}

enum ActionState: Int {
  case started
  case succeeded
  case failed
  case cancelled
}

class Action {
  var state: ActionState = .started

  func set(state: State) {
    self.state = ActionState(rawValue: state.rawValue)!
  }

  func cancel() {
    self.state = .cancelled
  }
}

I think this is the cleanest solution although it requires some code duplication when defining enum. Crucially, you need to make sure that the raw values between State and ActionState match.

Upvotes: 0

Bishal Ghimire
Bishal Ghimire

Reputation: 2610

I had to validate the User License document. Which had two side - front and back. Depending upon the validation document could either be valid or invalid. Also UX was such that it would be active state or inactive state with corresponding colors to display. I ended up making following enum.

public enum Validity {
    case pending(_ selectState: SelectState)
    case valid(_ selectState: SelectState)
    case invalid(_ selectState: SelectState)
    
    enum SelectState {
      case active(_ side: Side)
      case inactive(_ side: Side)
      
      enum Side {
        case front
        case back
      }
    }
  }

Which can be referred as -

public var validity: Validity = Validity.pending(.active(.front))

I wish it could have been more clean like - Validity.pending.active.front but this is so far the solution for Enum inside of another enum can be.

Swift 5.1, Xcode 11.4.1

Upvotes: 10

Vasily  Bodnarchuk
Vasily Bodnarchuk

Reputation: 25304

Details

  • Swift 4, 3
  • Xcode 10.2.1 (10E1001), Swift 5 (Last revision of this post)

Solution

enum State {
    case started, succeeded, failed
}

enum ActionState {
    case state(value: State), cancelled
}

class Action {
    var state: ActionState = .state(value: .started)
    func set(state: State) { self.state = .state(value: state) }
    func cancel() { state = .cancelled }
}

Full Sample

Do not to forget to paste the solution code

import Foundation

extension Action: CustomStringConvertible {
    var description: String {
        var result = "Action - "
        switch state {
            case .state(let value): result += "State.\(value)"
            case .cancelled: result += "cancelled"
        }
        return result
    }
}

let obj = Action()
print(obj)
obj.set(state: .failed)
print(obj)
obj.set(state: .succeeded)
print(obj)
obj.cancel()
print(obj)

Result

//Action - State.started
//Action - State.failed
//Action - State.succeeded
//Action - cancelled

Upvotes: 31

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