Sarathi
Sarathi

Reputation: 1031

Unity Hololens WorldAnchorTransferBatch ExportAsync fails most of the time

I'm trying to create a hologram that is shared among multiple Hololenses by following Microsoft's Holograms 240 tutorial at https://developer.microsoft.com/en-us/windows/holographic/holograms_240

The network connection is working fine, and I have all the correct permissions in my project settings. The issue is that aside from a rare occurence, the call to WorldAnchorTransferBatch.ExportAsync() will fail with a SerializationCompletionReason.UnknownError and print out "Failed to world lock serialization failed"

I haven't been able to find any information about this error in my searching. Does anyone know what the cause of this could be?

Upvotes: 0

Views: 524

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