Reputation: 43
I am making a game of tic tac toe 5 in a row. I have the grid where whenever you click on a square, it records a "coordinate" of [row,column] in the certain color of the dot. I'm currently not sure how to use the 'coordinates' to detect a five in a row of either color and just prints out a message.
Note: If 5 in a row gets tedious with the copy and pasting of previous code or such, a 3 in a row will also work for me and I will just modify it into a 5 in a row. Also when viewing the code snippet below, use the full screen mode.
Code I have so far:
var white=true;
function generateGrid( rows, cols ) {
var grid = "<table>";
for ( row = 1; row <= rows; row++ ) {
grid += "<tr>";
for ( col = 1; col <= cols; col++ ) {
grid += "<td></td>";
}
grid += "</tr>";
}
return grid;
}
$( "#tableContainer" ).append( generateGrid( 10, 10) );
$( "td" ).click(function() {
$(this).css('cursor','default');
var index = $( "td" ).index( this );
var row = Math.floor( ( index ) / 10) + 1;
var col = ( index % 10) + 1;
var $td = $(this);
if ($td.data('clicked'))
return;
if (white===true){
var whi=[row,col];
console.log("white coord is "+whi);
} else {
var bla=[row,col];
console.log("black coord is "+bla);
}
$td.data('clicked', true);
$td.css('background-color', white ? 'white' : 'black');
white = !white;
});
html{
background-color:#7189ea;
}
td {
border: 1px solid;
width: 25px;
height: 25px;
border-radius:100%;
}
table {
border-collapse: collapse;
}
<link type="text/css" rel="stylesheet" href="stylesheet.css"/>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<div id="tableContainer"></div>
Upvotes: 1
Views: 1160
Reputation: 621
I've written a function that checks whether the last move wins the game. It basically loops the squares in every direction (and backwards) and looks for 5 in a row (the required length of a line).
var board = new Array();
var boardSize = 5;
var requiredLineLength = 5;
for (var r = 0; r < boardSize; r++) {
board[r] = new Array();
for (var c = 0; c < boardSize; c++) {
board[r][c] = 0;
}
}
var lineDirections = [
[0, 1], //horizontal
[1, 0], //vertical
[1, -1], //diagonal 1
[1, 1] //diagonal 2
];
//example usage:
board[0][0] = 1;
board[1][0] = 1;
board[2][0] = 1;
board[3][0] = 1;
board[4][0] = 1;
console.log(checkWin(1, [0, 0]));
// an empty square is marked with 0
// the players are marked with 1 and 2
// pl is the id of the player: either 1 or 2
// lastMove is an array of size 2, with the coordinates of the last move played, for example: [3, 1]
function checkWin(pl, lastMove) {
var boolWon = false;
for (var i = 0; i < lineDirections.length && !boolWon; i++) {
var shift = lineDirections[i];
var currentSquare = [lastMove[0] + shift[0], lastMove[1] + shift[1]];
var lineLength = 1;
while (lineLength < requiredLineLength && legalSquare(currentSquare) && board[currentSquare[0]][currentSquare[1]] === pl) {
lineLength++;
currentSquare[0] += shift[0];
currentSquare[1] += shift[1];
}
currentSquare = [lastMove[0] - shift[0], lastMove[1] - shift[1]];
while (lineLength < requiredLineLength && legalSquare(currentSquare) && board[currentSquare[0]][currentSquare[1]] === pl) {
lineLength++;
currentSquare[0] -= shift[0];
currentSquare[1] -= shift[1];
}
if (lineLength >= requiredLineLength)
boolWon = true;
}
return boolWon;
}
function legalSquare(square) {
return square[0] < boardSize && square[1] < boardSize && square[0] >= 0 && square[1] >= 0;
}
It's not fully tested so let me know if you encounter any problems or if you need any clarification on how this works.
Upvotes: 1